Whatever Happened To? Part 6 : Max Payne.

In this instalment of ‘Whatever Happened To? ‘ we look at a man with nothing to lose, Max Payne, this game was in development in 1998-99 and was initially announced for the PC with a DC version to follow, Remedy and Take 2 were quite enthusiastic about working on the Dreamcast but multiple delays and push backs meant that with the Dreamcast business losing steam and the looming PlayStation 2 release, it was soon time to put the idea of a conversion to Sega’s console to bed.



It’s widely acknowledged that the game wasn’t seen running on Dreamcast hardware according to one of the developers at Remedy, however, we reckon there is a playable version out there, somewhere and one day – maybe, just maybe we will see it’s release in some form, from the early demo videos of the game (most likely running on PC hardware) we reckon the Dreamcast could have run the game without sweating too much, the lack of a second analogue stick may very well have been an issue though,


Where can you play the game today? Well, the smartest choice is naturally the PC, but should you have a PlayStation 2 or even better, an Xbox Classic, these serve up as a good reminder (albeit, graphically more enhanced) of what could have been on Sega’s poor, neglected box of tricks.


Agartha Release Incoming.


You may remember in recent times that cancelled 2001 No Cliche horror game, Agartha had been found in a semi-playable state and shown off from it’s slumber for over 15 years – there was romancing around the time of it’s discovery that one day, we could see the game actually see a release across the Internet, well, that day is coming very, very soon,  January 15th to be exact! That’s right, you’ll finally be able to see what all the fuss is about.

This is a fantastic way to start 2018 for the beloved Dreamcast console, We’ve been waiting for this game in particular since it’s original reveal all those years ago, so for those involved in making this a reality, we thank you; the sense of community is fantastic in the Dreamcast fanbase these days. What a time to be alive folks!


What we have to keep in mind is the sadly wasn’t near completion, so the offering is no doubt really just going to be a taster of what could have been, from what we’ve learnt, there isn’t a more complete version of the game out there unlike many other Dreamcast cancelled leaks over the years, but we aren’t one to look the gift horse in the mouth.

The article involving the release of the game can be found here :


What Ever Happened To? Part 5 : Agartha


Okay, let’s return to our ‘what ever happen to’ segment and have ourselves a little look at Agartha. What’s Agartha you’re wondering? Well, back in 2000/2001 survival horror games were pretty big business, everyone wanted a little slice of the Silent Hill and Resident Evil pie, the Dreamcast itself had it’s fair share, Alone in the Dark, Resident Evil, Evil Dead, Carrier, D2 and others graced the machine. Regardless of this, Sega and No Cliché decided to get their heads together and make their own take. Agartha was based around a small village in Romania, the year would be 1929. You would play Kirk, an adventurer who would discover a subterranean village which is called Agartha, from here you’d have to face off against undead beasties treading a good or bad moral path whilst interacting with other villagers.

The game sounded and looked like a great addition to the Dreamcast’s library of games and it’s such a shame that it never saw the light of day, No Cliché sadly closed shop in 2001, around the time Sega pulled out of the hardware business.



Where can you play this game today? Well, with No Cliché going out of business, and no other format announced aside Dreamcast – it looked as if Agartha was lost in time forever. However, as of August 2017,  The Dreamcast Junkyard recently got the scoop that there is actually a playable build of the game which has recently been cast over the public eye, sadly the game’s development was evidently quite far away from completion but all the same, it’s great to see the game ‘exist’ in some form of playability, maybe, just maybe there is a chance we’ll see this game in our consoles one day.

Another 5 titles heading to DC via JoshProd!

Dreamcast fans rejoice! Remember earlier in the year when JoshProd and Rush On Game brought us 5 PAL region games to add you our collections? Well, in an exclusive scoop announced by the guys over at the Dreamcast Junkyard this morning, it’s now known that another 5 games are coming with the possibility of even more later down the line.

What we have this time around is actually more daring one would say, last time we had 3 games that had already been released on Dreamcast (Dux 1.5, Alice’s Mom’s Rescue, The Ghost Blade) and two were semi-new to Dreamcast (Rush Rush Rally Racing Reloaded and Breakers) the line up of titles in this batch seem like really good choices and I’m sure many Dreamcast owners are going to want the whole set.

Zia and the Goddesses of Magic has already seen a release on the console recently, but we can’t help but feel it’s going to gain better exposure this time around, it’s not the most fantastic DC game out there, but well worth adding a PAL version to your collection rather than the generic original release.

Sturmwind again, has already seen a release on the console a few years back now, but if one title was deserving of a second (third, Dragonbox Shop handled the second) wind, it’s this one – perhaps one of the most impressive Dreamcast games in recent memory, if you missed out on some of the other editions, now is the time to grab it.

Flashback – this is a reworking of the classic 90’s game using the original source code to enhance the game slightly for the more powerful hardware, JoshProd actually got the licence to make this game, so that in itself is pretty significant.

Ganryu – A NeoGeo title which is being developed by Visco, much in the same way that Breakers was released on Dreamcast, we could see a trend of NeoGeo software finding a more affordable home on the system.

4X4 Jam – By far the most important release on the list here, this game is actually an existing game on PSP and mobile platforms, the source code is again being used to port it to Sega’s hardware and one would hope that we could see other mobile or handheld games coming across to fill out the Dreamcast’s software roster. It doesn’t look half bad either from what we’ve seen Tom at TDCJunkyard play of it.

So there you have it! New games to play on your console, you can catch us playing Dux 1.5 and talking a little about the PAL style version in the linked video, also there’s a link to the breaking story from The Dreamcast Junkyard and also the pre-order page on Rush On Game’s website which will go live on August 4th 2017, the games are said to retail for around 30 Euros each and no doubt there’ll be a bundle like the first wave of games.






Replacement Dreamcast Power Board Seeks Funding.


As many of you are probably aware, by owning a few stockpiled Dreamcast units, us as owners are always looking to keep playing our beloved Dreamcast units but this can become an increasingly hard task with various components getting tired and worn as the years progress, well fear not! There’s a guy that’s got your back if your power supply unit (PSU) has decided it no longer has the power to make your 128 bit dreams come true – the DreamPSU is a device which is currently seeking funding through Indiegogo, this compact device reworks the way the power is handled through the console whilst retaining the original 4-pin configuration meaning you can simply plug it in where the old unit once lay.


The benefits to this new revised design is mainly that the amount of heat that would usually be generated by the original unit is now drastically reduced making for a cooler, and probably more efficiant running of the system in general, naturally this can also free up room inside the plastic casing of the console for more activities. The console however would then run on a 12V power supply unit, so in theory any potential buyer could use a power plug from their own country without the need to physically step down the voltage (or change the original power supply, which most do).

You can take a peek at the funding campaign here :



Seems like a brilliant idea to us!

With all these new releases – shouldn’t we look at hardware production?


As the title of this article questions, we here at Dreamcast Today are pondering the future of the Dreamcast – namely it’s viability in an ever decreasing circle way. It’s been a busy few years for Sega’s long-discontinued hardware, we’ve come a long way as a small community since 2001, anyone whose ever contributed to funding the latest game release or spreading precious word of mouth serves a hand in keeping the legend alive in today’s market, but as anyone who has bought a second-hand Dreamcast knows; they aren’t particularly reliable as they get older to which the newest example is probably 15 years old at this point.

We’ve seen machines that can easily be fixed from resetting and there’s a work around for the common controller board issues but what about the GD-Rom drive? Sure, there’s the expensive and illusive replacement board allowing for SD and HDD support on the machine neatly circumventing the need for physical media, but this in itself poses a unique situation when it comes to supporting the machine and playing the latest software in the way the developers intended, sure we’ve got many DC owners who will pick up physical copies of new software but as time moves forward, less and less hardware is going to be available and thus forcing current owners to stock pile working units and often meaning the machine isn’t accessible to new generation players and collectors.


We’ve seen the barriers in authentic packaging broken down firstly with Watermelon’s stunning efforts with Pier Solar, using the box designs and logos for all three regions, something that wasn’t attempted on a wide scale before this point but this is something we’ve seen repeated with recent releases like Xenocider, Alice Dreams Tournament (minus the logs design) and JoshProd’s latest 5 PAL releases, to which one of these games, Breakers, will also see a Japanese style release via Play-Asia.


One has to consider the possibility of the Dreamcast hardware being reverse engineered to allow these new and future disc releases being played and enjoyed far into the future. Surely there must be a way, some clever tech expert who could either get a bootable disc drive to replace the aging GD drive or ever better, a machine capable of emulating the console 1:1 with support for ‘retail’ games, it may seem a reality that’ll never occur but it’d sure be a shame to see these brave developers working on Dreamcast games to not have their work fully enjoyed due to hardware shortage and a lack of a growing market for what is considered one the the finest consoles of it’s time.


We strongly recommend picking up the high quality PAL releases by JoshProd with the hope that we will see future output, these games just look wicked in any retail collection!



Sturmwind gets second print run.


Back in 2013, the Dreamcast development scene looked a whole lot different to how it does today, we didn’t have many games in the pipeline and it looked almost certain that Dreamcast business was winding down. We didn’t have developers creating new games every six months or so for the console but one such game we were all looking forward to was Duranik’s Sturmwind; an impressive space shooter which started out life as Native on the Atari Jaguar 64-Bit console many years previously.

At the time, Redspotgames were the big players in the DC scene and they handled publishing on a good few titles, sadly Sturmwind would be their last due to a rather botched product shipping method when it came to the collector’s editions of the game. Many of the plastic craft toys were broken and many editions of the game never made it to their owners forcing RSG to go under.

What we have in 2016, is Dragonbox Shop stepping up to the distribution plate this time around, with the game being sold on their website, you may recall them selling Fruit’Y earlier in the year too which unsurprisingly sold quite well with them also re-releasing Wind and Water Puzzle Battles, one of the finest independent Dreamcast releases too.

Sturmwind is available now for 35 EUR and is worth every single penny, you owe it to yourself to pick up this fine effort.

GOAT Store Publishing celebrates 15th Dreamcast anniversary in style.


As many a keen fan is aware, the legendary date on 09/09/1999 sticks in our minds as the North American launch of the Dreamcast, the console’s legacy is still felt today and although the machine launched in 1998 in Japan and October 1999 in Europe, it’s the American date that sticks with us when celebrating.

We’re talking about a console that got so much right for Sega, record launch fanfare, brisk sales and an amazing lineup of games ready on the day. The Dreamcast didn’t suffer from the software ‘drought’ that we are used to now, the games were coming in a timely fashion and Sega were making big bucks from the console – mistakes made from Saturn, 32X and Mega CD looked to be a forgotten shade but this wasn’t to be the case for long, by the end of 2000 Sega were in deep financial problems, previous half-baked hardware attempts left them without the war chest of cash that was raised from successful products such as the Genesis and to a lesser extent in Europe, Master System and Game Gear, for every step the Dreamcast was making in keeping Sega relevant, there was a tonne of cash that was needed in reality.

It’s a story we all know very well, some will attribute the PlayStation 2 to the fate of the DC, myself, I put it solely down to Sega’s lack of focus between the Eastern and Western divisions and a dwindled pot of resources. One thing is for certain, the Dreamcast was a moderate success for how long it was on the market, 10.6 million units across a few years is nothing to balk at and considering games are still released for the console versus it’s piers –  I believe we got the good end of the bargain in the long run, this leads us to the article :

Goat Store Publishing has once again returned to the Dreamcast to celebrate the 15th anniversary of the console, the company revealed SlaVe, a retro inspired FPS that is currently being ported to the machine by Isotope – the guys behind upcoming releases, Scourge and Hypertension both also for the Dreamcast.

The game had been kept under wraps for some time to surprise the DC fan base and was available to pre-order straight away from http://www.goatstore.com

There is a grand total of 400 Limited Editions that contains the game and one mini-poster. Only 400 copies will be made available – once the stock is sold there will be no more made. Those that pre-ordered early were able to secure one of 84 limited, limited releases which contained an over-sized coin, this particular edition sold out very quickly.

The game is due for release in April 2015. What’s your view? Are you buying or do you have your sights set on other upcoming titles?

Elysian Shadows Team Release Latest Chapter of Their Popular VLog.


You could never for one minute accuse the team behind Elysian Shadows of being in the shadows about their development process for the hotly-anticipated Dreamcast and OUYA title. The team have just release chapter 25 of ‘Adventures in Game Development’ which centres around the 3D particle effects that have recently been implemented into the game, additionally, the team go into greater detail in regards to the battle engine, dynamic camera system and platform mechanics.

You can catch the video below, the team are currently working towards a Kickstarter campaign towards the end of Summer 2014. It’s wise that the team are using this time to get the title in the hearts and minds of gamers before the campaign considering word-of-mouth is half the battle won. Dreamcast Today are beginning to wonder if there is now publisher interest in the game or if the team will even publish the game themselves, our money would be on either GSP or Watermelon picking up publishing duties for the title, the later being the more likely due to GSP’s involvement with Hypertension : Harmony of Darkness and Scourge by Isotope and rumoured publishing of Dynamite Dreams by the Alice Dreams team.

Elysian Shadows continues the trend of different genre software for the Dreamcast, in the past 5 years we’ve had mostly shoot-em-ups which is certainly no bad thing if the Dreamcast wants to live up to the legacy of the Saturn when it comes to that particular library of titles, but it’s good to see role-playing and even first person shooters making their way over to the aging 128-bit Sega console.


Elysian Shadows is beginning to step out of the darkness with new information!


Many Dreamcast fans are no doubt awaiting the hotly-anticipated Pier Solar HD due this year for the Sega Dreamcast, this game was successfully funded for a magnitude of formats via Kickstarter in 2013 but it could be easy to tunnel-vision ourselves into thinking this was the only old-school-inspired RPG title making it’s way to the machine this year; Elysian Shadows has been in development for the 128-bit Sega machine for a good number of years now, gaining a massive underground following in that time from the early days of Dreamcast-Talk to the harsh critique of Reddit, Elysian Shadows development has been one that has grown in substance and maturity along with it’s development team fronted by Falco Girgis, who has recently given some new information as to what we can expect from the game and also an action plan on how the game’s developement cycle is going to be completed.



Falco and his co-artists have been working hard on getting the media together for a Kickstarter for the promising title, they’ve re-modeled the website for the game which now features plenty of information surrounding the technology powering the software, the game mechanics and the story elements that include the combat system, game world and population.

The team also sent over some Dreamcast-specific information which is quoted below :

“Our engine is highly optimized for the DC and can do some really impressive 2D/3D things on the console. We also developed our own Toolkit, which lets you “send your current levels” to the Dreamcast and play through them as you make them…


The engine is fully extensible through Lua, and can be used for any 2D and even 3D application…


A stretch goal of ours is to release this to the DC community and open up our own game and engine to being fully moddable (through loading custom content from swap discs, coder’s cables, BBAs, or the flash drive). We think this could be huge for the Dreamcast.”




Elysian Shadows has the potential to be a real gem of a title and certainly fills the gap for post-2001 Dreamcast RPG’s for the system, the game is also in development for other systems one would assume, these are yet to be discussed but the Dreamcast is certainly the lead format – something that has become increasing rare considering most recent DC releases are designed with other platforms originally in mind.

More as we get it, feel free to head over to the game’s official website for more information.