Hucast, the publisher behind games like Dux, Redux and Alice’s Mom’s Rescue have today announced that they will be publishing two adventure games for the Sega Dreamcast, both games will ship on the same disc and details are pretty sketchy at the moment, we do know that the games are called Elansar and the second, Philia which is the sequel to Elansar.
The games both play much in the same way that Myst and it’s sequel Riven did back in the 90’s. The package will cost 32.95 EUR, will you be picking this one up?
Some readers of a certain age may remember back in 1994 a title released for the Sega Megadrive (Genesis) called Mr. Nutz. Mr Nutz was a platform title that featured a Squirrel as the main character (think a 2D Conker, and you’re on the right lines) and your main aim was to stop Mr Yeti from taking over the world via various platform staple tricks used back in the 90’s.
Well, there was a sequel to the game that was meant to be released in 1995 via Ocean Software, it never happened, apart from the 1994 Amiga sequel. Source code for Mr. Nutz 2 was leaked online and the build was use to create stock cartridges for use on the Megadrive console, but now the original developer is ready to consider officially releasing a remaster or full-blown follow up to the game and is currently weighing up the options of what format to release the game on. From what we can see from the image above, the game looks to have been overhauled somewhat. Now would be a perfect time to head over to his Facebook page, linked below to show your desire for a Dreamcast remastered version of the game, go on DC fans, let’s bring Mr. Nutz home.
Following on from The Dreamcast Junkyard’s interview with Dreamcast developers, Retro Sumus, it would appear that the team are currently working on not just Ameba, but also a Space Harrier like title called ‘Xenocider’ this game features both ground and space sequences and although it looks to be in early days, it’s shaping up to be another interesting and diverse title from the team.
Xenocider is a title built from the ground up by the team and doesn’t utilize any specific engine currently available so development will certainly take time, hopefully the team concentrate on getting Ameba finished and then move development time over to this newly unveiled project.
Do you feel that Xenocider is a title you’d buy for your Dreamcast? Let us know your thoughts, you can also visit the team’s page here : http://retrosumus.com
In addition, you can read the full interview with the team via The Dreamcast Junkyard here
Some may remember a little while back that a team named Retro Sumus surfaced to talk about an upcoming game for the Dreamcast that they were developing, Ameba is a Western graphic novel adventure, a detective adventure no less.
Well, Dreamcast Junkyard recently sat down with the developer and managed to catch some snaps of the game running on the console, from what we can see, it’s looking rather slick and makes a refreshing change from the staple SHUMP genre that frequents the machine.
What’s your views on Ameba? Will you be purchasing the title?
When you think of Dux and it’s sister title, Redux; you think of a series of games that surely by now would have exhausted all possible options for ideas for further instalments but, this clearly isn’t the case as Hucast have revealed Redux 2 with will be gracing the Dreamcast in 2016.
The game carries on the same premise as the original title boasting seven stages with a far more varied range of scenery compared to it’s predecessor, from the screen shots below, we can see that the game already looks very impressive indeed.
Below is the official statement regarding the upcoming game :
“Making games for Dreamcast is a luxury today, as its difficult to get a coder who is able to programme the complex hardware for Sega’s power horse for gaming back in the days. However, I’m happy to say that I finally found a skilled coder to complete Ghost Blade for Sega Dreamcast. A release date was set to September 17, 2015.
Anyway, now to the main concern of this blog entry, here’s another great news for everyone, a brand new Dreamcast game, namely Redux 2 is in development and will come for Sega Dreamcast next year. After the colorful DUX and its dark themed remake Redux, it’s time for a proper sequel with new player ships and tons of new weapons.
Now enjoy this first 2 alpha screens of Redux 2 (Work in Progress) and a boss enemy concept art”
Well, what happened here? Spider-Man 2 : Enter Electro was Activision’s second attempt to ‘bottle lightning’ having such massive success with the first entry which saw a release on a magnitude of formats in 2000/01 including PlayStation, Nintendo 64 and our very own Dreamcast you be forgiven for thinking that the second entry would be a sure-fire release for the Dreamcast, right….?
Wrong, in fact, so wrong that Activision only saw fir to release the game for the PlayStation, that’s right, just PlayStation. Not even the Nintendo 64 got any love this time around – unlike Tony Hawk’s Pro Skater 3.
So, what happened? Well, it’s hard to say really what was the deciding factor for this madness but some could cite the demise of the Dreamcast in early 2001 as a major point given that this title would release on October 19th 2001 meaning financial outlay could have stalled the project before it even got off the ground. Another possible explanation could be that during development, there were sections that either featured or referenced the World Trade Center which was subject to a mass terrorist attack on September 11th of that year, it could be a possibility that if a Dreamcast or Nintendo 64 version was in development, it wouldn’t have been a viable option to hang these versions back to re-code and alter whilst maintaining a reasonable release window. Worth noting is the Dreamcast version of the first game didn’t release until 2001.
It’s been some time since we heard much in the way of news when it comes to Retroguru-developed title, Fruit’Y. The game has quietly been under construction and following the possible chances of a retail, disc-based release, the developers have come forward via their Facebook page to enquire funding for the title to see a print run of around 500 units.
Dreamcast Today is interesting in possibly funding the title should the business model and profit line fit our particular model of business. What’s your views, readers? Would you buy this particular game if the price / content bracket was as you expect ?
It’s been pretty quiet recently in terms of Dreamcast-related happenings but Watermelon have updated their Kickstarter backers updates with what seems to be the nearly completed Dreamcast packaging for both PAL and NTSC-J releases of Pier Solar, worth mentioning is that the NTSC-U software box wasn’t present at the time, what we can work out from the images is that Pier Solar serves as the most authentic release since 2002 (2007, Japan) for the console with Sega templates and typeface being used for each region, for example, the PAL version features the blue bigger case (used for European language option manuals) and also the disc design varies between all three regions as it correctly should.
Hopefully we can see other developers adopt such a keen eye for detail like Watermelon have clearly demonstrated here.
NG.Dev:Team have this morning lifted the curtain on their latest Neo Geo game, Kraut Busters plays homage to run ‘n’ gun titles like Metal Slug and boasts a 60FPS run speed with an arcade-like average run time of 35 minutes and various boss fights, plenty of detail has gone into the quality of the graphics, unlike Gunlord which released on Dreamcast back in 2012.
Interestingly, Kraut Busters so far has garnered almost universal negative attention from Neo Geo fans, claiming it’s a rip off of Metal Slug and asking the company to create a more original title, Dreamcast fans have been far more open to the title releasing for their console since such a genre was never represented during the console’s lifespan.
Time will tell if Kraut Busters get a general Dreamcast release, but going by past history – it’s a given we’d say.
“Europe, Krautland 1936
You are part of the glorious albeit infamous Kraut Buster corps.
Your goal is to defeat the evil dictator Dolph Edelwolf and rescue all chicks!
Play as either John “Küken” Mallone or Jack “Handsome” Rowdy.
Game Features (exact details are subject to change):
– several long stages with varied and changing settings
– 5-6 end bosses and several sub bosses
– 2 player simultaneous mode
– Chain based scoring system to provide a long term challenge
– multiple heights/ways platforming for more ways to play the game
– 3 “routes” / difficulties
– Arcade perfect playtime of approx. 35 minutes per run (normal route)
– Bloodpumping arcade soundtrack by Rafael Dyll
– 60fps / 60hz (runs 2x as smooth as similar games on the NG)
– Beautiful handcrafted true 16-bit pixel art
– large panoramic backgrounds with a lot of paralax elements
– big fully animated bosses
– tons of animation, little details and pixel love
Hardware Specs (MVS/AES cartridges):
Will use approximately 784 Megabits (exact megcount is TBD)
Full digitized stereo soundtrack
In-system software updates via USB port (MVS)
Custom made PCBs / Custom made cartridge shell
Improved UNI-BIOS/CMVS support: bootup logo and config menu is supported / insert credit via select button
Germany-based Dreamcast powerhouse, Hucast have just recently announced plans to stop shipping their future releases outside of Europe, so what does this mean for Dreamcast fans in other countries? Well, Rene Helwig is clearly trying to limit overheads and shipping is probably very expensive for the company, this would probably lead to a higher quality of product being made later down the line accounting for extra budgets.
Gamers around the world looking to buy Hucast’s efforts can still order via Play-Asia.com which is a reliable import game stockist and shouldn’t fret too much about this announcement.
“Since there was some confusions I’d like to explain my decision for only shipping within EU from my HUCAST store (In May 1).
Fist off, US, Canadian and all non-EU orders was always welcome at HUCAST, in fact many of my customers come from US. However, since I’m no native publisher I need to minimize my effort on the publishing side to maximize my effort on the game dev side.
Anyway, I’ll do best effort to find the perfect solution for US (And all non-EU) customers so they can enjoy and buy my games to a fair price when bought form an external retailer.
However I’m not sad at all because everybody will still have access to my games, so I’m looking forward to a great future of new Dreamcast games from HUCAST.”