Dead Tomb Coming to Dreamcast.

You my have heard of Collectorvision, a team of developers making new games for older systems, their work includes the Sydney Hunter series of games for mostly 8-bit systems, an entry was also announced for the Dreamcast but has since gone quiet, however another of their games is coming to the Dreamcast in the form of Dead Tomb. Dead Tomb is based on a lost game called Temoprel Inc. It’s a graphic adventure game of old with the options laid out on the bottom of the screen, the story of the game is based in 3017 where you’re sent to research the last ice age by your employer, experiencing some issues with your craft that travels through space and time, you wind up in 1300BC Egypt, specifically in a Pyramid – this is where the game begins.


As you can see from the screens, the game is looking more impressive than the upcoming Nintendo Entertainment System version, the DC version looks more like Lucas Arts adventures on the 1990’s, lets hope it can retain a deep and worthwhile story-telling element keeping the player engrossed.

This one certainly came out of the blue and is some way off, the release date currently stands at next year (2020) so we will keep you informed as development progresses.


Check out Collectorvision’s other releases from their website :



Whatever Happened To? Part 11 – Tony Hawk’s Pro Skater 3

Sometimes during a console life cycle, you can expect to see dead cert games come to the format, especially if the franchise originator sells well enough to warrant a sequel, Tony Hawk’s Pro Skater was in it’s infancy back in 1999 and the Dreamcast was host to not only the first game, but also THPS2 – this particular port was absolutely brilliant and is really only rivaled by the Xbox classic version (Tony Hawk’s Pro Skater 2X) as the definitive way to play that game. naturally as 2001 started, Neversoft began work on the third entry in the series, now I know what you’re thinking; 2001 was the last year the DC was seen as viable for publishers to release their work and most pulled away to release their games on other formats, surely Activision would not risk releasing this game for the console?


Well, let’s look at this logically Tony Hawk 3 was released in October of 2001, across most formats from PSone, PS2, Xbox, Gamecube, PC, Gameboy Color, Gameboy Advance and lastly, Nintendo 64 -that’s a whole load of ports, yet no Dreamcast? The first two games sold well, certainly in the USA at the very least. The game engine already playing ball with the hardware, it wouldn’t surprise me if all other ‘next gen’ versions were based on the DC build of the previous game anyway. Could it be that it was too late in the day? No, because Matt Hoffman BMX would release by Activision in September 2001, wouldn’t it have made more sense to pull that game and release something that would sell more units? Also, the Nintendo 64 of all things got a port of the third game….. in August 2002! I can’t fathom why this game never released for the Dreamcast, it seems like a natural fit since all the key ingredients were there already, all the ground work laid down, the hard work done. What a waste, the fact the game was never confirmed (or even mentioned I think…) for Dreamcast says a lot about how 3rd parties treated Sega during the time.


So where can you play THPS3 today? Well, you don’t have to look hard, it’s available on every format of the time, and it’s cheap since it sold so well. Avoid the PSone and N64 versions as they are cutback and not really a true representation of the game, the PS2 version is the most likely candidate of what we would have played on our machine, although there isn’t much difference between this and the GC/XB versions. If you really, really need to play THPS 3 on the Dreamcast, you can Bleem the PSone version to see what it may have been like, just keep in mind that it won’t save – here’s hoping one day that Dreamcast build that I’m sure was created and stashed away makes it’s way into public domain.

We Take A Look At Armed Seven DX (Video)

You may have seen us writing about the slew of new games coming to the Dreamcast this year, mostly thanks to JoshProd, there’s plenty to be getting on with and little time to be doing it – so, what we’ve done here is taken Armed Seven DX, which we’ve done some QA testing on and made an episode of our gaming show, Retro Gamers : Half Time based around what we have played so far, keeping in mind this is still technically a beta build of the game, we think you’re going to be mighty impressed when the game launches within the next 6-8 weeks.

Armed Seven DX is a mech shoot-em-up, you’re tasked with shooting anything that moves, fighting mid-level bosses and eventual end of level foes through seven levels where a final end of game boss awaits. Plenty of weaponry is at your disposal across three separate classes, should you feel the need for more challenge, there are 4 difficulty levels ranging from easy to insane, on any of these chosen settings, the bullets come thick and fast so you’ll need you wits about you and your reflexes on point. As you can see in the video, we really quite like it!

Whatever Happened To? Part 10 : Virtua Golf.

Back in late 2000, many projects came and went again for the Dreamcast, what was once a dead-cert that a Naomi based arcade game would see a DC conversion, became sadly hit and miss at best, often resources were pulled from a quick Dreamcast port, to a more involved other console conversion due to the audience fading away from Sega’s machine. What would also occur is some games would be planned for home release and then be later locked away to be forever just an arcade board, one such example is game number 10 in the series; Virtua Golf.


Announced in the late part of 2000, it was Sega who were planning to bring this arcade board (and perhaps the last in the Virtua sports range?) home to their own hardware, this was to be a good turn for the Dreamcast as golf games had been sadly lacking with mostly Tee Off seen as the main gap filler there. Virtua Golf was a gorgeous looking title that shared many graphical cues from Virtua Tennis 2 and Sports Jam (which in itself had a golf mode), it was developed by Sega WOW who had developed Sega GT, Bass Fishing and Alien Front Online to name a few, this sports game could really have done well on the machine, as it stands, golf is a quite popular sport and EA had success with it’s Tiger Woods series of games.

Being known as Dynamic Golf in Japan, and already running on Dreamcast derived arcade hardware, the game was up to 4 players and featured a roller ball which could control your power whilst rolling toward the screen would take the shot, this is a departure from the tried amnd tested shot guage found in all golf games before Tiger Woods revolutionised the control method with analogue stick control. Surprisingly in-depth were the modes of play, which unlike other arcade games at the time, featured most of the modes expected of a home title, even a full 18 hole endurance mode.


Typical Sega blue skies were found in this game, it looked great for a 2001 game, and seemed to have all the right mix for the home port treatment, so what went wrong? Well, to be honest I think Dreamcast Magazine were a bit premature in 2000, saying this was coming to the console – they later, in 2001 featured it on their missing games section, with that year coming to a close, and Sega seemingly less interested in persuing the Dreamcast, I’d be surprised if this made it past the ‘is it possible’ stage, which yes, it would have easily ported across but like many really impressive games from that era that were meant to be eyed with the Dreamcast in mind, it just wasn’t meant to be and this one is locked to the arcade without emulating the board. Such a shame.


Duranik Show Glimpse Of Midsummer.

Soon after Duranik had finished with the developement of Sturmwind, the team’s previous Dreamcast release, word had got around that another game was being worked on here and there, things naturally went a bit quiet as Sturmwind initially suffered backlash at the hands of a botched release with the blame being mostly aimed towards the now-defunct Redspotgames, as we know, Sturmwind has since be reissued and sold via different outlets, becoming one of the most recognised games amongst owners of post-death software for the console.

Midsummer was, and is the name of the project that Duranik have been working on in the background, quietly for some time, it’s based around the tech and game engine elements found in Sturmwind, which is needless to say, highly impressive. This time around sees you take the role of an almost Shinobi-like character stalking through the beautiful side scrolling plains in a variation of different landscapes, huge creatures make themselves known from the background to the foreground, presumably for an end of level encounter, although no enemies have been implimented as of yet, the animation certainly seems to be coming along very nicely.

Midsummer is still a work in progress effort, and as such could very well be some time off yet, it’s already been yapped about in years gone by. Duranik have stated they have no interest in crowd funding the title, it’ll be ready when it’s done in a statement posted on the Facebook page :

As we promised some Midsummer infos over the years and always postponed it – today is the
day. Not exactly as planned but thats the way it is.

Unfortunatly there is very little time to work on at the moment so i wanted to share at least a glimpse, raw and totally unedited look of the the game.

Enemies are missing in this video captures, but you know, thats en vogue at the moment.

This is captured directly from a Dreamcast, there will be no Kickstarter/Crowdfunding/Preorder
or anything of that sort. It will be finished when its done or when there will be enough time to work on it.

You can check the video here, what do you think? Is this the sort of game you could get excited for?

We Played a Broken Sword game…. on Dreamcast..?

Ah the Dreamcast, such a versatile little box of wonders isn’t it, capable of running lovely looking 128 Bit games, online capabilities, arcade ports, emulation…. Yes, that’s correct, we are talking about something that never came to the console being played on it.

This time around, we took a look at Broken Sword, a classic point and click series that started in 1997 and was locked behind either the PC on PlayStation or many years missing both the Saturn and the Dreamcast with Sega users, particularly on the Dreamcast, left out in the dark, in fact, Stupid Invaders is the only point and click we can think of to hand on the system.

Thankfully, many years ago, ScummVM was made to work with the console, allowing for many classic Lucas Arts stalwarts of this genre to come over unofficially, as well as both of the original Broken Sword games, Shadows of the Templars and The Smoking Mirror. We had a chance to give the first of these games a belated try, see how we felt via the video below.


Volgarr the Viking Sees Second Physical Print Run.

Some of the more hardcore Dreamcast fans out there may remember that back in 2015, Crazy Viking Studios granted permission for Volgarr the Viking to be ported to the machine, initially as freeware. This polished but unforgiving platform game was met with praise upon release which led to users over at the Circuit-Board community self-publishing 100 physical copies of the game complete with manual and certificate in the PAL blue boxes, these mega-exclusive versions very rarely come up for sale, and we kick ourselves every time we think about missing out on one of these gaming keepsakes.


Image found on Dreamcast-Talk of the original 100 print run version

Fast forward to 2019, and JoshProd have stepped on up to bat, supplying a DC home run in the form of a new issue of the game, taking cues from the already impressive work these guys have done with previous releases so far, the Dreamcast will thankfully play host to Volgarr once more, this time around 19.90 Euros secures you a PAL style version, with no doubt the other region styles coming later on as usual. Worth mentioning is that only 3000 will be produced and sold via PixelHeart so get in there quickly to secure yours today, the release date in May 15th 2019.

Dreamcast : Year One – Two Thirds Funded, Final Interviewee Revealed.

We are routing for Andrew Dickinson’s Kickstarter that currently has 2 weeks left of the campaign, it’s already had pledges totalling over £4k of the 6K target, with many backers snagging the book at £8, which is an absolute bargain, 7 flush backers have even pledged £99 to feature in the book’s retrospective section, but this isn’t just for die-hard gamers who want their memories shared, oh no – in actual fact, as shared via a few project updates, some famous guys from the Dreamcast’s prime feature in the book!

Bernie Stolar, the former president of Sega of America around the time of the Dreamcast’s availability features as one of the interviewed cool dudes, Caspar Field who was the editor of the cool-as-ice DC-UK magazine over here in the United Kingdom gets a section too which is awesome as DC-UK was a bloody awesome stylistic magazine which almost read like the gadget magazines around at the time, very ‘early 21st century’ excitement.

Perhaps the most exciting is Ed Lomas, the reviews and deputy editor of none other than the Official Dreamcast Magazine (UK), this publication ran from launch until around June 2001, so we are really hoping that Ed may have some insider info on the games they received to review and perhaps an insight into how those demo discs were decided by Sega with the communication of the publication, maybe we might get an insight into games that never released.

All in all, some real great picks for the interview section. Remember that the book still requires some funding, so head on over and drop a pledge since it’s so low risk, and share it about Dreamcast fans!

Hidden Palace Have A Few More Dreamcast Surprises Planned.

If you follow our Facebook page (if not, why not?) you’ll have noticed we posted a Twitter screen grab about the Dreamcast Internet Pack being released, this was a bit of software that was to be given with Official Dreamcast Magazine that allowed parlour style games to be played via the Internet, we assume the execution would be much like Sega Swirl, where the software would have been given on the face of the magazine in a demo disc style execution.


Quite why it never actually happened is a mystery really, but one would assume that perhaps the software was prepared for a 2001 release which would maybe coincide with Sega’s discontinuation of the console and eventually the services, also ODM (in the UK at least) was shelved in July 2001, with only Dreamcast Magazine continuing until the console’s last releases in 2002.


The build date of this prototype is February 2001, so given the time frame needed to organise it’s roll out, it’s perhaps not surprising Sega decided not to go gold with it, the game can be played offline should you feel the need to give it a try and we are sure some clever users will be able to get it back online too.

It was through Hidden Palace that this prototype ended up, this website is run by gaming enthusiasts with the aim of preserving historic developments samples and beta software ensuring such precious materials aren’t lost for good, we’ll admit – it’s the first we’d heard of the site, but there seems to be chatter about more Dreamcast goodies coming soon so we are looking forward to seeing what’s next and thank whoever decided to allow us as gamers to experience the Internet Game Pack.  Check out their website, where these images came from at it’s actually a very interesting page to see some games that never made the light of day and how some popular favourites were built and tested.

Screenshot 2019-03-15 at 09.59.35.png




Whatever Happened To? : Part 9 – Planet Of The Apes

As 2001 started, Sega began to give out little yellow flyers In the boxes for their own published games which although littered with screenshots of the upcoming big hitters from the company, the rear cover was reserved for games planned later in the year, it was in this section that we got an insight into a few 3rd party games coming to the system, a few of which actually didn’t happen in the end, one such game was Planet of the Apes.


Planet of the Apes was planned to be released in time for the movie featuring Mark Wahlberg which debuted in cinemas in July 2001, however, the game release didn’t actually happen until later in 2001 when the buzz around the film had come and gone, this was actually seen as an intentional delay as the game had little to do with the movie, not being a standard tie-in, the game opted for an action adventure stance much in the same play style as games like Tomb Raider.


So, what went wrong here? Well, firstly Fox Interactive decided they wanted to out source the publishing duties for the game, which eventually Ubi Soft picked up the rights to distribute the game, this made the production of the game, which was around the Dreamcast’s era of 2000, to the very end of the lifecycle at the end of 2001 and 2002 (For Europe PS-One version) which would of course not be seen as a worthwhile venture, this wasn’t the first time that Fox had done this, Buffy was also due for Dreamcast and instead was outsourced to Dreamcast haters, EA to which it only came to the Xbox. What was also seen as a factor was advertising, Fox had already marketed the title in 2000, with a year passing by, did Dreamcast gamers care about what would be perceived as a straight PS-One port by this point? Fox didn’t think so, which is a shame as the developers went on record to state in 2000 that the Dreamcast version was using some impressive lighting and shadowing techniques not present in the 32- Bit incarnation. Sadly the game was badly reviewed, none of the actual released version gained a decent Metacritic score so again, cancelling the DC version perhaps seemed the best thing to do between Fox Interactive’s deal with Ubi Soft (who actually supported the Dreamcast quite well).



So what can you play Planet of the Apes on today? You can give the PS-One version a try if you really feel like giving it a go, or perhaps the PC version would stand up more to what the Dreamcast version may have looked like, sadly no DC builds have been leaked as of yet.