Dreamcast console sales see a large spike.


No doubt this was going to start to happen eventually anyway but it would seem that with recent efforts from independent developers, Shenmue III coverage and general in-vogue nature of retro gaming, the Dreamcast console has started to see a big uptake in interest according to various sources across the Internet.

The console was released in 1998 in Japanese regions and 1999 in the West and was discontinued due to a magnitude of internal errors within Sega Corporation in 2001, the console has enjoyed a steady stream of releases even through 2015, support of which has led the console to outlive it’s competitors, namely the PlayStation 2, Gamecube and Xbox.


The Dreamcast presents itself in a very unique situation, it has shared releases with many consoles over the years and that appears to show no signs of slowing down. There was always going to be a day where the console would begin to find more favour with collectors and those looking to retrospectively play the genesis of key franchises, Shenmue being a prime example of this.

Of course, what we’d all prefer to see is the Dreamcast return to production in some form maybe akin to the upcoming Retro VGS which is due to hit Kickstarter later this year. With demand rising for the console and more of them failing each year that passes, let’s hope that the surge in console sales leads to a similar rise in new software sales.

Dynamite Dreams renamed, Kickstarter not far off.


It’s been a little while since Dynamite Dreams shared some spotlight time but behind the scenes, the team behind the game have been working on not only development but also exposure through various conventions and shows.


As it stands, the game is no longer called Dynamite Dreams and is now called Alice Dreams Tournament, some of you may remember the developer’s earlier work on the Dreamcast called Alice Dreams which was an impressive platform title.


More details are now emerging ahead of the game’s Q4 2015 Kickstarter campaign, the modes in the title are;

Destroy the enemies

VMU navigation mode

Capture the Flag

Protect the Victim

Protect your Box

The game plays very much in the same concept as Bomberman and to a lesser extent, Cool Herders. Below is the trailer for the game, will you be backing it?


Hucast strike again with adventure game duo.


Hucast, the publisher behind games like Dux, Redux and Alice’s Mom’s Rescue have today announced that they will be publishing two adventure games for the Sega Dreamcast, both games will ship on the same disc and details are pretty sketchy at the moment, we do know that the games are called Elansar and the second, Philia which is the sequel to Elansar.

The games both play much in the same way that Myst and it’s sequel Riven did back in the 90’s. The package will cost 32.95 EUR, will you be picking this one up?


Could Mr. Nutz be making it’s way back to a Sega console near you?


Some readers of a certain age may remember back in 1994 a title released for the Sega Megadrive (Genesis) called Mr. Nutz. Mr Nutz was a platform title that featured a Squirrel as the main character (think a 2D Conker, and you’re on the right lines) and your main aim was to stop Mr Yeti from taking over the world via various platform staple tricks used back in the 90’s.

Well, there was a sequel to the game that was meant to be released in 1995 via Ocean Software, it never happened, apart from the 1994 Amiga sequel. Source code for Mr. Nutz 2 was leaked online and the build was use to create stock cartridges for use on the Megadrive console, but now the original developer is ready to consider officially releasing a remaster or full-blown follow up to the game and is currently weighing up the options of what format to release the game on. From what we can see from the image above, the game looks to have been overhauled somewhat. Now would be a perfect time to head over to his Facebook page, linked below to show your desire for a Dreamcast remastered version of the game, go on DC fans, let’s bring Mr. Nutz home.

Xenocider coming to Dreamcast.


Following on from The Dreamcast Junkyard’s interview with Dreamcast developers, Retro Sumus, it would appear that the team are currently working on not just Ameba, but also a Space Harrier like title called ‘Xenocider’ this game features both ground and space sequences and although it looks to be in early days, it’s shaping up to be another interesting and diverse title from the team.


Xenocider is a title built from the ground up by the team and doesn’t utilize any specific engine currently available so development will certainly take time, hopefully the team concentrate on getting Ameba finished and then move development time over to this newly unveiled project.


Do you feel that Xenocider is a title you’d buy for your Dreamcast? Let us know your thoughts, you can also visit the team’s page here : http://retrosumus.com

In addition, you can read the full interview with the team via The Dreamcast Junkyard here


First shots of Ameba shown on stock Dreamcast hardware.


Some may remember a little while back that a team named Retro Sumus surfaced to talk about an upcoming game for the Dreamcast that they were developing, Ameba is a Western graphic novel adventure, a detective adventure no less.


Well, Dreamcast Junkyard recently sat down with the developer and managed to catch some snaps of the game running on the console, from what we can see, it’s looking rather slick and makes a refreshing change from the staple SHUMP genre that frequents the machine.


What’s your views on Ameba? Will you be purchasing the title?

Hucast announced Redux 2 out of nowhere.


When you think of Dux and it’s sister title, Redux; you think of a series of games that surely by now would have exhausted all possible options for ideas for further instalments but, this clearly isn’t the case as Hucast have revealed Redux 2 with will be gracing the Dreamcast in 2016.

The game carries on the same premise as the original title boasting seven stages with a far more varied range of scenery compared to it’s predecessor, from the screen shots below, we can see that the game already looks very impressive indeed.

rdx2_desert rdx2_space1

Below is the official statement regarding the upcoming game :

“Making games for Dreamcast is a luxury today, as its difficult to get a coder who is able to programme the complex hardware for Sega’s power horse for gaming back in the days. However, I’m happy to say that I finally found a skilled coder to complete Ghost Blade for Sega Dreamcast. A release date was set to September 17, 2015.

Anyway, now to the main concern of this blog entry, here’s another great news for everyone, a brand new Dreamcast game, namely Redux 2 is in development and will come for  Sega Dreamcast next year. After the colorful DUX and its dark themed remake Redux, it’s time for a proper sequel with new player ships and tons of new weapons.

Now enjoy this first 2 alpha screens of Redux 2 (Work in Progress) and a boss enemy concept art”

WHAT COULD HAVE BEEN PART 2 : Spider-Man 2 : Enter Electro


Well, what happened here? Spider-Man 2 : Enter Electro was Activision’s second attempt to ‘bottle lightning’ having such massive success with the first entry which saw a release on a magnitude of formats in 2000/01 including PlayStation, Nintendo 64 and our very own Dreamcast you be forgiven for thinking that the second entry would be a sure-fire release for the Dreamcast, right….?

Wrong, in fact, so wrong that Activision only saw fir to release the game for the PlayStation, that’s right, just PlayStation. Not even the Nintendo 64 got any love this time around – unlike Tony Hawk’s Pro Skater 3.

So, what happened? Well, it’s hard to say really what was the deciding factor for this madness but some could cite the demise of the Dreamcast in early 2001 as a major point given that this title would release on October 19th 2001 meaning financial outlay could have stalled the project before it even got off the ground. Another possible explanation could be that during development, there were sections that either featured or referenced the World Trade Center which was subject to a mass terrorist attack on September 11th of that year, it could be a possibility that if a Dreamcast or Nintendo 64 version was in development, it wouldn’t have been a viable option to hang these versions back to re-code and alter whilst maintaining a reasonable release window. Worth noting is the Dreamcast version of the first game didn’t release until 2001.

Fruit’Y physical release requiring funding.


It’s been some time since we heard much in the way of news when it comes to Retroguru-developed title, Fruit’Y. The game has quietly been under construction and following the possible chances of a retail, disc-based release, the developers have come forward via their Facebook page to enquire funding for the title to see a print run of around 500 units.


Dreamcast Today is interesting in possibly funding the title should the business model and profit line fit our particular model of business. What’s your views, readers? Would you buy this particular game if the price / content bracket was as you expect ?

Watermelon show off near-finished Dreamcast packaging for Pier Solar.


It’s been pretty quiet recently in terms of Dreamcast-related happenings but Watermelon have updated their Kickstarter backers updates with what seems to be the nearly completed Dreamcast packaging for both PAL and NTSC-J releases of Pier Solar, worth mentioning is that the NTSC-U software box wasn’t present at the time, what we can work out from the images is that Pier Solar serves as the most authentic release since 2002 (2007, Japan) for the console with Sega templates and typeface being used for each region, for example, the PAL version features the blue bigger case (used for European language option manuals) and also the disc design varies between all three regions as it correctly should.


Hopefully we can see other developers adopt such a keen eye for detail like Watermelon have clearly demonstrated here.