Has The Dreamcast Version of Saber Rider Been Cancelled?

Bad news hit our inbox this morning regarding the Dreamcast Saber Riders & The Star Sheriffs from Rush On Game, turns out that Pixel Heart / JoshProd will no longer be publishing the game and Rush On Game are distancing themselves from the project entirely. Pre-orders started around May 2018 with an August 2018 release window, this soon shifted to around Christmas and after that, all went rather quiet, we began suspecting something was adrift with the Dreamcast version when it began missing projected dates and updates were becoming somewhat sparse, keeping in mind that the game was crowdfunded through Kickstarter, many backers stand to be out of pocket should the game end up ‘doing a Paprium’. We backed the game and I’m sure many of you have too, Rush On Game are offering refunds or an exchange towards the recently announced games, however, trying to get a refund from Kickstarter is going to be tough and sadly the PayPal claim back assist has gone past the time frame to claim – sadly this is proving more and more why crowd funding up front is a bad idea when it comes to small developed projects, I’m sure none of these developers aim to steal the cash and run, but life gets in the way and circumstances change, our advice would be vigilant, if there isn’t a demo up front and a clear product release line, don’t back it.

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Tweets about the game haven’t been updated since October 2018, we are currently trying to chase down more details and will let you know as we know more, in the meantime, feel free to make your voices heard on the Twitter page for the game :


Happy (Belated) Birthday, USA Dreamcast!

We’ve all seen around the Internet over the last few days that the Dreamcast has hit it’s 19th birthday, that’s right – let that sink in; 19 years ago on 09/09/1999 (October 1999 for us Euros) the first 128 bit system to hit the market would appear and of course with Sega’s dwindling finances, consumer support and lack of faith and communication internally we saw the tragic end of the machine in 2001 with the year coming and going and the console not missed by those moving on to the other choices at the time, it’s in the death of the console that a real fanatical movement happened, much in the way an artist is at their most popular post-death, the Dreamcast’s fire burns stronger today than anytime before.


Recent years have been especially kind to the console, support is at an all-time high, perhaps based on the foundations of lofty Kickstarter campaigns in previous years, the promised software count is perhaps at it’s highest since say, 2002. We’ve certainly had more ups rather than downs, the console has seen the once pioneering online aspect resurrected via Dreamcast Now!, the console’s alternative and updated idea based around the foundations of DreamArena many years before.

Game releases have become more and more high profile, who could have predicted that your almost 20-year-old hardware would be playing host to a port of Fade To Black? What about a port from the PSP in the shape of 4×4 Jam? Perhaps a selection of Neo Geo games thrown into the mix… Maybe even it would be a seeing is believing scenario to expect a licenced title based on Saber Riders? It’s all here thanks to dedication from publishers like JoshProd, with a continual stream of diverse software filling the console library (and our gaming shelves) long after Sega decided to leave the Dreamcast in the hands of the gamers. In previous years, RedSpotGames, NGDev.Team and Hucast have picked up the support for the console where times have been quiet but these teams have all but faded away, leaving JoshProd and to a lesser extent, GOAT Publishing to pick up the reigns with the former actually crafting some of the best boxed product we’ve seen since the demise of the machine.

So ultimately, rather than looking back, let’s look forward – where do we stand in 2018? Well, we’ve been lucky enough in recent memory to finally resurrect machines with tired and burnt out GD drives with the GDEmu SD solution, and although these have proven hard to obtain, this year has seen the biggest breakthrough with reverse engineering this sort of product to allow a more mainstream penetration, keeping consoles out there on the market. Also we have seen Sega team up with RetroBit to release a range of retro-inspired controllers based around Sega’s legendary pads.

As we mentioned earlier in this post, the highlight has to be the support which has been building steam since 2017, in the old days, we’ve have to put up with lengthy crowd-funding campaigns with sometimes no sign of any actual product at the end of it or information being dangerously sparse perhaps due to real life getting in the way and high ambitions, one would question when games like Elysian Shadows will become a tangible product, although lengthy blog posts show plenty of progress, whether the product can match the tech-packed development remains still a mystery, the same could be thrown in the direction of SlaVe, having almost forgotten about this one, it is still a hangover from the days of massively unfinished projects being prematurely announced with nothing but a lengthy to show for this to date, Hypertension and Scourge sit comfortably in this area too.


This is perhaps what makes JoshProd with their partnership with Rushongame and Play-Asia a unique approach for Dreamcast gamers, taking games that have already been on the market or ports of existing software with a maximum of 6 months waiting time between announcement and product really restores the confidence that was in danger of being lost by even the most die-hard Dreamcast consumer in recent years whilst not drowning the market in re-releases, we’d love to see Piko Interactive follow in these footsteps since they have dipped their toes into Dreamcast interest recently.

So there we have it, the Dreamcast is still very alive today, the games are there, the repair parts are coming along leaps and bounds, online support is there again and respect for what this machine achieved both yesterday and today is discussed in greatly fond detail in today’s market. Happy birthday Dreamcast – we’ve all still got your back.

Latest Dreamcast releases missing this one tiny detail….


As Dreamcast fans, by now, we’ve most likely become quite accustomed to having our latest games available in the blue PAL Europe style boxes with the semi official look fitting in perfectly with other games released on the system up to 2002. If you’ve bought the previous batches of JoshProd releases you’ll notice just how close these games look to late retail games on the system.


It’s been a collector’s dream to have such attention to detail lavished on the box art for these games, following very much in the footsteps of Watermelon’s Pier Solar which also saw a PAL release style of packaging too. However, it would seem that things have slightly changed with the most recent set of JoshProd games, if you look carefully on the front of the artwork, the Dreamcast logo and banner are absent meaning that these games share more in common with pre-2000 software rather than the later type which most collectors will have no doubt noticed. Sure, it’s a very small niggle, having spoken to Philippe Van Trong Nguyen of JoshProd, he confirmed to us that he would rather not possibly infringe any possible copyright by using these designs, it’s a shame really as uniformity is usually key with collectors of these types of games and that’s not to say we don’t understand why the changes have been made as we do. What perhaps would be nice would be much in the same way that Super Rare Games and Limited Run Games handle their packaging with having the number of the release on the spine of the game to make them stand out in a more positive light, urging buyers to grab the whole set… Just a thought.




As seen from footage taken earlier in the year showing Battle Crust, the idea of adding the banner had gone as far as the mock up of the artwork stage, also Another World has been previously spotted with the late Dreamcast banner added even on Philippe’s Facebook page from 2016. Either way, it’s only a small detail in an otherwise excellent set of games, have you pre-ordered yours yet?

40 Winks possible for Dreamcast after all.


Since the recently launched Kickstarter for the Nintendo 64 version of 40 Winks was created, there was buzz and rumour surrounding a possible Dreamcast port of the game being a hidden stretch goal, 40 Winks was originally released for the Sony PlayStation in 2000 with an N64 version to follow, this latter version never happened due to GT Interactive hitting financial turmoil which was a shame considering the Nintendo version was due to have a multiplayer mode not found on the 32 bit incarnation.


Well, it turns out today that after the runaway success Piko Interactive has been having with it’s Kickstarter – the game has been souring through it’s stretch goals, the team have now revealed that should the game reach 200,000 dollars, a ground up version will be developed for the Dreamcast meaning it’ll use the FMV from the PlayStation version in addition to the N64’s multiplayer. One would hope the graphics will be cleaned up slightly but this is all very exciting and really goes to show that in 2018, stranger things truly do happen in the world of Dreamcast. Although 200,000 dollars does seem a fair chunk of wedge, we think that it could very well be achievable.

Piko Interactive are no strangers to retro gaming, they’ve worked on Super Nintendo, Sega Genesis, Atari Jaguar and other systems, bringing unreleased games and re-released software back from the dead, this marks the first time they’ve potentially working with the Dreamcast but it’s not their first time crowdfunding, some may remember the Super Nintendo 4 in 1 cartridge from 2012/13 which was successful and released in a timely fashion.

What’s your views? Could you see yourself playing 40 Winks?



Intrepid Izzy Looks To Seek Funding Via Kickstarter


Many of you are most likely already aware that Senile Team, the developers behind Beats of Rage and more recently, Rush Rush Rally Racing, have been working on a new game for the Dreamcast which was recently announced to be Intrepid Izzy, a platform game which saw the reflexes and timing of the player tested in a modern yet retro inspired adventure game. Intrepid Izzy has taken to Kickstarter in the last 24 hours or so to seek €35,000 of funding to see the game released on both the PC and the Sega Dreamcast with the Playstation 4 being a stretch goal due to the expense of the development kit.


Fans of the Dreamcast can pick a fairly standard release at €35 or go for some rather interesting special edition versions in the higher reward tier.


What’s worth looking at here is the video teaser shown on the game’s main campaign, it does actually look pretty fantastic and the animation is very very impressive.

What do you think? Will you be backing the game? Share your thoughts and check the link to the Kickstarter below.


Alice Dreams Tournament is almost ready to show your Dreamcast a party.


That’s right folks, we’ve waited years for Dynamite Dreams to morph itself into the product it is today and finally after quite a short turn around from last year’s Kickstarter campaign, Alice Dreams Tournament is edging it’s way towards being in the hands of the backers.


This fantastic Bomberman homage is sure to bring family and friends together on our favourite Sega unit and we can finally experience the vision of Julien Desquenne and Nicolas Pochet. As we can see in the pictures, the artwork looks fantastic, and although it’s a shame that the Dreamcast logos can’t be used here – it isn’t a deal breaker by any means as the guys have come up with as close as possible designs to the three region artwork for the console during it’s official life cycle.


Pictures taken from the Alice Dreams Dreamcast Facebook page where others can be found.

Just what is going on with SlaVe?

Cast your minds back dear readers, a few years back, the dormant Dreamcast publisher, GOAT Publishing informed us that they were working on publishing jay Townsend’s SlaVe for the hardware which was projected to release at the time, soon after the announcement.

This was 2014, we’re now in 2017….. Still no SlaVe. What we have had is a series of vague Kickstarter style updates from GSP’s Dan Loosen talking in increasing familiarity about problems with developing the game and a decreasing amount of ‘bugs’ that have apparently littered the game whilst being compiled for stock hardware. We were told that development and testing of the title would pick up pace back in February of 2016 and we had another update in July of 2016 where the tweaking of performance was taking place.

Now, we know here at Dreamcast Today that these developers have their own lives – this isn’t their primary job and much that same can probably be applied for the publishing side of GOAT but SlaVe can almost certainly fall into the category that seems increasing apparent in the Dreamcast scene – the bolt is always shot too early, too many developers / publishers are jumping the gun, announcing titles for the console when they are in no way, shape or form ready to be shown, let alone for pre-orders opening for the game. Loosen’s updates, albeit reassuring – tell us nothing apart from what we know already – the game has bugs, we don’t know when it’s coming and everything seems to have an air of smoke screening.

We have no doubt that SlaVe is coming and the developers and publisher are no doubt working hard on these ‘crippling bugs’ that are plighting SlaVe’s development – we STILL don’t know when it’s coming, it could be next week, it could be next year but what we know for sure is, it’s hideously late and it isn’t on.

Escape 2042 makes a bid for freedom on Dreamcast.


Another game looking to make a name for itself on a couple of Sega machines this month is Escape 2042 by Orionsoft, the developer behind Puzzle Collection, Zia and the Goddesses of Magic, Alice’s Mom’s Rescue and Elansar + Philia.

This futuristic retro feel platforming game puts you in the shoes of a scientist at he manipulates and hacks his environment look to seek his freedom. The game reminds us very much of Elevator Action and to a lesser extent, Flashback. There’s plenty of fast paced action including a few mini games thrown in for good measure.

The game currently require 25,000 EUR to become a possibility with both Megadrive and Dreamcast versions planned along with Gameboy too. The Dreamcast version costs 25 Euro with 10 Euro shipping, which is pretty reasonable.

Remember also to pledge towards Line of Fire too.




In The Line of Fire Takes Aim at the Dreamcast.


Some time back there were some early shots banded around showing a game very much like Payday, a heist-based game found on Xbox and PlayStation current generation consoles. The Dreamcast Junkyard started revealing this promising game and even back then, it looked to have plenty of potential, if not a little over ambitious for our white console.

Today however, marks the day the game hits Kickstarter and seeks our funding to make the project a reality, we now know you actually play a cop in the game and it mixes gameplay commonly found in SWAT and Rainbow Six. The game is looking mighty fine and is said to be exclusive to the Dreamcast, unlike many other recent projects where the Sega console is usually a stretch goal. We’ve pledged and we hope you do too, stretch goals include even extras like online play too!


You can pledge for a standard jewel case edition, limited edition version and a DVD case version also. Militia Studios have developed In The Line of Fire from the ground up for the Dreamcast and it’s shaping up to be one of the best looking games for the system to date.

Reserve your copy at the Kickstarter link below :



Additional Saber Riders Collector’s Edition Coming.


For those of you who may have missed the recent email sent out regarding Saber Riders, it would seem that an addition collector’s edition of the game will be produced in numbers limited to 499.


The impressive looking title isn’t due to come our way for quite some time but that hasn’t stopped the development team forward thinking and using any additional funding on resources for the game.

This second limited run features the same content as the Kickstarter version

– The game soundtrack on 2nd CD
– A printed game manual + Spine Card
– Your own Starsheriffs Badge (EBU)
– The printed Jesse Blue Wanted Poster
– Your name in the game credits

and will cost 99 EUR. If you’re interested, you can pay via PayPal and keep up to date with the game from the below website.