As Dreamcast fans, by now, we’ve most likely become quite accustomed to having our latest games available in the blue PAL Europe style boxes with the semi official look fitting in perfectly with other games released on the system up to 2002. If you’ve bought the previous batches of JoshProd releases you’ll notice just how close these games look to late retail games on the system.
It’s been a collector’s dream to have such attention to detail lavished on the box art for these games, following very much in the footsteps of Watermelon’s Pier Solar which also saw a PAL release style of packaging too. However, it would seem that things have slightly changed with the most recent set of JoshProd games, if you look carefully on the front of the artwork, the Dreamcast logo and banner are absent meaning that these games share more in common with pre-2000 software rather than the later type which most collectors will have no doubt noticed. Sure, it’s a very small niggle, having spoken to Philippe Van Trong Nguyen of JoshProd, he confirmed to us that he would rather not possibly infringe any possible copyright by using these designs, it’s a shame really as uniformity is usually key with collectors of these types of games and that’s not to say we don’t understand why the changes have been made as we do. What perhaps would be nice would be much in the same way that Super Rare Games and Limited Run Games handle their packaging with having the number of the release on the spine of the game to make them stand out in a more positive light, urging buyers to grab the whole set… Just a thought.
As seen from footage taken earlier in the year showing Battle Crust, the idea of adding the banner had gone as far as the mock up of the artwork stage, also Another World has been previously spotted with the late Dreamcast banner added even on Philippe’s Facebook page from 2016. Either way, it’s only a small detail in an otherwise excellent set of games, have you pre-ordered yours yet?
Since the recently launched Kickstarter for the Nintendo 64 version of 40 Winks was created, there was buzz and rumour surrounding a possible Dreamcast port of the game being a hidden stretch goal, 40 Winks was originally released for the Sony PlayStation in 2000 with an N64 version to follow, this latter version never happened due to GT Interactive hitting financial turmoil which was a shame considering the Nintendo version was due to have a multiplayer mode not found on the 32 bit incarnation.
Well, it turns out today that after the runaway success Piko Interactive has been having with it’s Kickstarter – the game has been souring through it’s stretch goals, the team have now revealed that should the game reach 200,000 dollars, a ground up version will be developed for the Dreamcast meaning it’ll use the FMV from the PlayStation version in addition to the N64’s multiplayer. One would hope the graphics will be cleaned up slightly but this is all very exciting and really goes to show that in 2018, stranger things truly do happen in the world of Dreamcast. Although 200,000 dollars does seem a fair chunk of wedge, we think that it could very well be achievable.
Piko Interactive are no strangers to retro gaming, they’ve worked on Super Nintendo, Sega Genesis, Atari Jaguar and other systems, bringing unreleased games and re-released software back from the dead, this marks the first time they’ve potentially working with the Dreamcast but it’s not their first time crowdfunding, some may remember the Super Nintendo 4 in 1 cartridge from 2012/13 which was successful and released in a timely fashion.
What’s your views? Could you see yourself playing 40 Winks?
Many of you are most likely already aware that Senile Team, the developers behind Beats of Rage and more recently, Rush Rush Rally Racing, have been working on a new game for the Dreamcast which was recently announced to be Intrepid Izzy, a platform game which saw the reflexes and timing of the player tested in a modern yet retro inspired adventure game. Intrepid Izzy has taken to Kickstarter in the last 24 hours or so to seek €35,000 of funding to see the game released on both the PC and the Sega Dreamcast with the Playstation 4 being a stretch goal due to the expense of the development kit.
Fans of the Dreamcast can pick a fairly standard release at €35 or go for some rather interesting special edition versions in the higher reward tier.
What’s worth looking at here is the video teaser shown on the game’s main campaign, it does actually look pretty fantastic and the animation is very very impressive.
What do you think? Will you be backing the game? Share your thoughts and check the link to the Kickstarter below.
That’s right folks, we’ve waited years for Dynamite Dreams to morph itself into the product it is today and finally after quite a short turn around from last year’s Kickstarter campaign, Alice Dreams Tournament is edging it’s way towards being in the hands of the backers.
This fantastic Bomberman homage is sure to bring family and friends together on our favourite Sega unit and we can finally experience the vision of Julien Desquenne and Nicolas Pochet. As we can see in the pictures, the artwork looks fantastic, and although it’s a shame that the Dreamcast logos can’t be used here – it isn’t a deal breaker by any means as the guys have come up with as close as possible designs to the three region artwork for the console during it’s official life cycle.
Pictures taken from the Alice Dreams Dreamcast Facebook page where others can be found.
Cast your minds back dear readers, a few years back, the dormant Dreamcast publisher, GOAT Publishing informed us that they were working on publishing jay Townsend’s SlaVe for the hardware which was projected to release at the time, soon after the announcement.
This was 2014, we’re now in 2017….. Still no SlaVe. What we have had is a series of vague Kickstarter style updates from GSP’s Dan Loosen talking in increasing familiarity about problems with developing the game and a decreasing amount of ‘bugs’ that have apparently littered the game whilst being compiled for stock hardware. We were told that development and testing of the title would pick up pace back in February of 2016 and we had another update in July of 2016 where the tweaking of performance was taking place.
Now, we know here at Dreamcast Today that these developers have their own lives – this isn’t their primary job and much that same can probably be applied for the publishing side of GOAT but SlaVe can almost certainly fall into the category that seems increasing apparent in the Dreamcast scene – the bolt is always shot too early, too many developers / publishers are jumping the gun, announcing titles for the console when they are in no way, shape or form ready to be shown, let alone for pre-orders opening for the game. Loosen’s updates, albeit reassuring – tell us nothing apart from what we know already – the game has bugs, we don’t know when it’s coming and everything seems to have an air of smoke screening.
We have no doubt that SlaVe is coming and the developers and publisher are no doubt working hard on these ‘crippling bugs’ that are plighting SlaVe’s development – we STILL don’t know when it’s coming, it could be next week, it could be next year but what we know for sure is, it’s hideously late and it isn’t on.
Another game looking to make a name for itself on a couple of Sega machines this month is Escape 2042 by Orionsoft, the developer behind Puzzle Collection, Zia and the Goddesses of Magic, Alice’s Mom’s Rescue and Elansar + Philia.
This futuristic retro feel platforming game puts you in the shoes of a scientist at he manipulates and hacks his environment look to seek his freedom. The game reminds us very much of Elevator Action and to a lesser extent, Flashback. There’s plenty of fast paced action including a few mini games thrown in for good measure.
The game currently require 25,000 EUR to become a possibility with both Megadrive and Dreamcast versions planned along with Gameboy too. The Dreamcast version costs 25 Euro with 10 Euro shipping, which is pretty reasonable.
Remember also to pledge towards Line of Fire too.
Some time back there were some early shots banded around showing a game very much like Payday, a heist-based game found on Xbox and PlayStation current generation consoles. The Dreamcast Junkyard started revealing this promising game and even back then, it looked to have plenty of potential, if not a little over ambitious for our white console.
Today however, marks the day the game hits Kickstarter and seeks our funding to make the project a reality, we now know you actually play a cop in the game and it mixes gameplay commonly found in SWAT and Rainbow Six. The game is looking mighty fine and is said to be exclusive to the Dreamcast, unlike many other recent projects where the Sega console is usually a stretch goal. We’ve pledged and we hope you do too, stretch goals include even extras like online play too!
You can pledge for a standard jewel case edition, limited edition version and a DVD case version also. Militia Studios have developed In The Line of Fire from the ground up for the Dreamcast and it’s shaping up to be one of the best looking games for the system to date.
Reserve your copy at the Kickstarter link below :
For those of you who may have missed the recent email sent out regarding Saber Riders, it would seem that an addition collector’s edition of the game will be produced in numbers limited to 499.
The impressive looking title isn’t due to come our way for quite some time but that hasn’t stopped the development team forward thinking and using any additional funding on resources for the game.
This second limited run features the same content as the Kickstarter version
– The game soundtrack on 2nd CD
– A printed game manual + Spine Card
– Your own Starsheriffs Badge (EBU)
– The printed Jesse Blue Wanted Poster
– Your name in the game credits
and will cost 99 EUR. If you’re interested, you can pay via PayPal and keep up to date with the game from the below website.
Remember in 2009 when Senile Team released their arcade racer Rush Rush Rally Racing on Dreamcast? The Micro Machines inspired title proved quite a decent seller on the console and spawned a regular version as well as a 2-disc collector’s edition before taking route on the Wii in 2012.
The Wii version came with various upgraded features but sadly due to the nature of the system’s limited online presence, the game didn’t perhaps do the numbers that Senile Team were expecting.
Fast forward to 2016 though, and it would seem that the game is ready to come back to the machine that started it all, our very own Dreamcast. What’s unclear is whether the game will have new features or stick the enhanced Wii version niceties into the original cut of the game. What we do know though is that if you missed out first time around, you really have no excuse not to pick this balls-to-the-wall racer up and add it to your collection when it releases (again).
We’ll keep our ears to the ground and post back once we know some more details.
It’s probably common interest for those that regularly check Kickstarter that a game called Henshin Engine which was initially for the NEC PC Engine was funded within the last couple of weeks with the stretch goal of a possible Dreamcast version, well this has come to fruition and indeed a Sega version of the game will be produced which will launch later than the original 2017 date slated for the PC Engine version of the game.
The Dreamcast version will play closer to the PC variant of the game and will take advantage of both platforms being based on more powerful hardware compared to the PC Engine version.
The game itself is modelled very closely on 16 bit Japanese games from the 1990’s and to a lesser extent, 8-bit. Henshin Engine very much falls into the platform game genre and follows a plot very taylor made for the PC Engine from the blurb below.
We can expect the game on Dreamcast from late 2017 and official word as of yet whether the game will follow the current packaging trend of keeping in line with the PAL / NTSC box format layout.
This story follows gamer-gal Yuki Shirokawa who just started an apprenticeship for the Jipang Electronics Corporation (JEC). Her favorite gaming console is the FX-Engine, a product of JEC. She later discovers something crazy about her beloved FX-Engine that would change her