With all these new releases – shouldn’t we look at hardware production?

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As the title of this article questions, we here at Dreamcast Today are pondering the future of the Dreamcast – namely it’s viability in an ever decreasing circle way. It’s been a busy few years for Sega’s long-discontinued hardware, we’ve come a long way as a small community since 2001, anyone whose ever contributed to funding the latest game release or spreading precious word of mouth serves a hand in keeping the legend alive in today’s market, but as anyone who has bought a second-hand Dreamcast knows; they aren’t particularly reliable as they get older to which the newest example is probably 15 years old at this point.

We’ve seen machines that can easily be fixed from resetting and there’s a work around for the common controller board issues but what about the GD-Rom drive? Sure, there’s the expensive and illusive replacement board allowing for SD and HDD support on the machine neatly circumventing the need for physical media, but this in itself poses a unique situation when it comes to supporting the machine and playing the latest software in the way the developers intended, sure we’ve got many DC owners who will pick up physical copies of new software but as time moves forward, less and less hardware is going to be available and thus forcing current owners to stock pile working units and often meaning the machine isn’t accessible to new generation players and collectors.

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We’ve seen the barriers in authentic packaging broken down firstly with Watermelon’s stunning efforts with Pier Solar, using the box designs and logos for all three regions, something that wasn’t attempted on a wide scale before this point but this is something we’ve seen repeated with recent releases like Xenocider, Alice Dreams Tournament (minus the logs design) and JoshProd’s latest 5 PAL releases, to which one of these games, Breakers, will also see a Japanese style release via Play-Asia.

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One has to consider the possibility of the Dreamcast hardware being reverse engineered to allow these new and future disc releases being played and enjoyed far into the future. Surely there must be a way, some clever tech expert who could either get a bootable disc drive to replace the aging GD drive or ever better, a machine capable of emulating the console 1:1 with support for ‘retail’ games, it may seem a reality that’ll never occur but it’d sure be a shame to see these brave developers working on Dreamcast games to not have their work fully enjoyed due to hardware shortage and a lack of a growing market for what is considered one the the finest consoles of it’s time.

 

We strongly recommend picking up the high quality PAL releases by JoshProd with the hope that we will see future output, these games just look wicked in any retail collection!

http://joshprod.com/

https://www.rushongame.com/actualites/cinq-titres-dreamcast-exclusifs-by-joshprod-et-rushongame-87.htm

Saber Riders Ramrod Limited Edition Available Again.

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Some of you who quite enjoy grabbing the limited edition releases on the Dreamcast could today be overjoyed to learn that Saber Rider’s limited edition super jewel 2 disc release is now available to pre-order once more, the Ramrod edition comes with the game, a printed manual, spine card, you own Star Sheriff badge, printed Jesse Blue wanted poster, your name in the credits as well as access to the beta version of the game and closed forums so your experience and opinion matters to the development of the game!

We’re still a little off the release of the game so theres plenty of time to either upgrade your version or pre-order the limited edition, all of which helps with the overall development of the game.

you can pre-order yours here :

http://callxyz.com/srfund

Sturmwind gets second print run.

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Back in 2013, the Dreamcast development scene looked a whole lot different to how it does today, we didn’t have many games in the pipeline and it looked almost certain that Dreamcast business was winding down. We didn’t have developers creating new games every six months or so for the console but one such game we were all looking forward to was Duranik’s Sturmwind; an impressive space shooter which started out life as Native on the Atari Jaguar 64-Bit console many years previously.

At the time, Redspotgames were the big players in the DC scene and they handled publishing on a good few titles, sadly Sturmwind would be their last due to a rather botched product shipping method when it came to the collector’s editions of the game. Many of the plastic craft toys were broken and many editions of the game never made it to their owners forcing RSG to go under.

What we have in 2016, is Dragonbox Shop stepping up to the distribution plate this time around, with the game being sold on their website, you may recall them selling Fruit’Y earlier in the year too which unsurprisingly sold quite well with them also re-releasing Wind and Water Puzzle Battles, one of the finest independent Dreamcast releases too.

Sturmwind is available now for 35 EUR and is worth every single penny, you owe it to yourself to pick up this fine effort.

Alice Dreams Tournament Cover Art Revealed.

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Remember when the guys developing Dynamite Dreams took to Kickstarter and managed to raise well above the initial asking pledge for their newly renamed Alice Dreams Tournament? Did you Pledge?

Of course you did! Well, today the team have revealed what the cover art for the upcoming game will look like. Things are looking pretty darn fine in first impressions, the covers look very much in the style of Senile Team’s work specifically with the cover art for Rush Rush Rally Racing coming to mind.

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Alice Team have lifted the lid on all three designs (JAP, US & PAL) we have to say that the PAL special edition looks absolutely lovely and we hope that the Dreamcast text and swirl will be used on all the versions which it should be since Pier Solar released with all the logos and typefaces present.

Alice Dreams Tournament releases later in the year and is being distributed by Watermelon.