WHAT COULD HAVE BEEN PART 2 : Spider-Man 2 : Enter Electro

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Well, what happened here? Spider-Man 2 : Enter Electro was Activision’s second attempt to ‘bottle lightning’ having such massive success with the first entry which saw a release on a magnitude of formats in 2000/01 including PlayStation, Nintendo 64 and our very own Dreamcast you be forgiven for thinking that the second entry would be a sure-fire release for the Dreamcast, right….?

Wrong, in fact, so wrong that Activision only saw fir to release the game for the PlayStation, that’s right, just PlayStation. Not even the Nintendo 64 got any love this time around – unlike Tony Hawk’s Pro Skater 3.

So, what happened? Well, it’s hard to say really what was the deciding factor for this madness but some could cite the demise of the Dreamcast in early 2001 as a major point given that this title would release on October 19th 2001 meaning financial outlay could have stalled the project before it even got off the ground. Another possible explanation could be that during development, there were sections that either featured or referenced the World Trade Center which was subject to a mass terrorist attack on September 11th of that year, it could be a possibility that if a Dreamcast or Nintendo 64 version was in development, it wouldn’t have been a viable option to hang these versions back to re-code and alter whilst maintaining a reasonable release window. Worth noting is the Dreamcast version of the first game didn’t release until 2001.

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