Many Dreamcast fans are no doubt awaiting the hotly-anticipated Pier Solar HD due this year for the Sega Dreamcast, this game was successfully funded for a magnitude of formats via Kickstarter in 2013 but it could be easy to tunnel-vision ourselves into thinking this was the only old-school-inspired RPG title making it’s way to the machine this year; Elysian Shadows has been in development for the 128-bit Sega machine for a good number of years now, gaining a massive underground following in that time from the early days of Dreamcast-Talk to the harsh critique of Reddit, Elysian Shadows development has been one that has grown in substance and maturity along with it’s development team fronted by Falco Girgis, who has recently given some new information as to what we can expect from the game and also an action plan on how the game’s developement cycle is going to be completed.
Falco and his co-artists have been working hard on getting the media together for a Kickstarter for the promising title, they’ve re-modeled the website for the game which now features plenty of information surrounding the technology powering the software, the game mechanics and the story elements that include the combat system, game world and population.
The team also sent over some Dreamcast-specific information which is quoted below :
“Our engine is highly optimized for the DC and can do some really impressive 2D/3D things on the console. We also developed our own Toolkit, which lets you “send your current levels” to the Dreamcast and play through them as you make them…
The engine is fully extensible through Lua, and can be used for any 2D and even 3D application…
A stretch goal of ours is to release this to the DC community and open up our own game and engine to being fully moddable (through loading custom content from swap discs, coder’s cables, BBAs, or the flash drive). We think this could be huge for the Dreamcast.”
Elysian Shadows has the potential to be a real gem of a title and certainly fills the gap for post-2001 Dreamcast RPG’s for the system, the game is also in development for other systems one would assume, these are yet to be discussed but the Dreamcast is certainly the lead format – something that has become increasing rare considering most recent DC releases are designed with other platforms originally in mind.
More as we get it, feel free to head over to the game’s official website for more information.