Elysian Shadows is beginning to step out of the darkness with new information!


Many Dreamcast fans are no doubt awaiting the hotly-anticipated Pier Solar HD due this year for the Sega Dreamcast, this game was successfully funded for a magnitude of formats via Kickstarter in 2013 but it could be easy to tunnel-vision ourselves into thinking this was the only old-school-inspired RPG title making it’s way to the machine this year; Elysian Shadows has been in development for the 128-bit Sega machine for a good number of years now, gaining a massive underground following in that time from the early days of Dreamcast-Talk to the harsh critique of Reddit, Elysian Shadows development has been one that has grown in substance and maturity along with it’s development team fronted by Falco Girgis, who has recently given some new information as to what we can expect from the game and also an action plan on how the game’s developement cycle is going to be completed.



Falco and his co-artists have been working hard on getting the media together for a Kickstarter for the promising title, they’ve re-modeled the website for the game which now features plenty of information surrounding the technology powering the software, the game mechanics and the story elements that include the combat system, game world and population.

The team also sent over some Dreamcast-specific information which is quoted below :

“Our engine is highly optimized for the DC and can do some really impressive 2D/3D things on the console. We also developed our own Toolkit, which lets you “send your current levels” to the Dreamcast and play through them as you make them…


The engine is fully extensible through Lua, and can be used for any 2D and even 3D application…


A stretch goal of ours is to release this to the DC community and open up our own game and engine to being fully moddable (through loading custom content from swap discs, coder’s cables, BBAs, or the flash drive). We think this could be huge for the Dreamcast.”




Elysian Shadows has the potential to be a real gem of a title and certainly fills the gap for post-2001 Dreamcast RPG’s for the system, the game is also in development for other systems one would assume, these are yet to be discussed but the Dreamcast is certainly the lead format – something that has become increasing rare considering most recent DC releases are designed with other platforms originally in mind.

More as we get it, feel free to head over to the game’s official website for more information.



Sydney Hunter And The Caverns of Death announced for Dreamcast.


Here’s one out of the blue today, Collectorvision have announced that their 8-bit/16-bit platformer is making it’s way to the Dreamcast, the game will release for PC/Steam and also a different version called Sydney Hunter And The Mayan’s Revenge on the Nintendo Entertainment System.

It’s really refreshing that a game like this is making it’s way to the machine considering the Dreamcast is most renowned for Euro-Shooters post 2001.

Details are sketchy at this time in regards to this being a digital release or a physical disc commercial release, let’s hope for the later!

Pictured is the disc art for the NTSC variant, a PAL version box design will also be coming too by all accounts.

Jump ‘n’ Blob Re-Blobed coming to Dreamcast this year.


2D-Retroperspectives, the team behind Jump ‘n’ Blob and the Xbox 360 / Dreamcast release; 2D House of Terror are busy working on two games for the Dreamcast as we speak, hopefully both of these promising titles will be released as commercial releases rather than free downloads like the teams previous work.

Both Saviour and Jump ‘n’ Blob – Reblobed are shaping up to be fantastic titles, the later of which has had a new image released via the official Facebook page of 2D-Retroperspectives. The team have recently also expressed and interest in bringing their games to the Ouya – this marks another system that the Dreamcast can boast cross-releases with.

Follow the team on their Facebook page here : 




Elysian Shadows showing progress.


With so many new Dreamcast projects in the works, sometimes it’s hard to keep track of what is happening where. We’ve laid off reporting on Elysian Shadows due to our lack of knowledge of the title. Things however, are looking far clearer today with an update from the team’s Facebook page detailing their movements recently. 

The game is shaping up to be a fantastic old-school RPG title that Dreamcast fans have been yearning for since the consoles ‘demise’ in 2001. 

Elysian Shadows is described as ‘an Indie 2D RPG seeking to fuse elements of the old school 2D RPG classics with modern gameplay, dynamic lighting, physics and music”.

Below is a status report taken from the teams official Facebook, a link of which can be found below.

“Recruited a new web developer to help completely revamp our site and rebrand us, recruited a new core Engine/Lua developer to help offset Falco’s current low-level R&D role, we’re still discussing potential YouTube partnerships, and we are talking with two very good candidates for the iOS and Droid implementations of libGyro… We are also having a gigantic game development extravaganza spanning the entire weekend with a few local fans and some “old” faces showing up for AiGD 22… Please help us spread the word of our project and videos. We are starting the initial phases of growing our audience for an all-out Kickstarter campaign. Please help us make the game of our dreams… We want to deliver to you a true “next-gen” 2D RPG experience, and we are pouring our hearts and souls into this project”


Isotope at Midwest Gaming Classic in April.


This morning Corbin Annis, founder of Isotope took to his Facebook page to confirm that isotope will be at the Midwest Gaming Classic Convention in April of this year. The developer is looking to show off either Scourge or Hypertension or possibly both.

Those unaware of the Midwest Gaming Convention, it’s all all-encompassing electronic gaming trade show featuring arcade games, pinball machines, video game consoles, computers and even new games which is open to the public, it’s not unheard of to see GOAT Store Publishing there too which would tie in with the evidence that GSP are indeed publishing Isotope’s games.

What’s your view, are you looking forward to these promising titles? 

For more information, check out Isotope’s official Facebook page for information on the games and how you can help with the funding process required to complete these titles.


Redux : Dark Matters review.


Today was a great day, having had a day off work; the postman rang the doorbell and there was a package from Hucast – it was my Kickstarter copy of Redux : Dark Matters! I quickly signed for the package and scurried upstairs to where my Dreamcast is located, when I opened the envelope there was a great combination of postcards and stickers included with the game, some of the artwork on these cards was mesmerizing enough to distract me from the main mission – playing and reviewing the game.

Redux : Dark Matters comes to you all shinkwrapped with love from Europe and artwork-wise, is pretty darn well presented, the box art is very clean and keeps everything to a minimum – which is certainly in-keeping with the ethos created by the 2009 release, Dux. This being said, Dreamcast Today would possibly like to see more visual cues to this actually being a Dreamcast release, since this is quite devoid from the cover.

Now, admittedly, my Dreamcast hasn’t seen much action since I reviewed Sturmwind last year, but she was ready to fire up again for this game once I’d messed around with my VGA settings – one thing is very clear when booting up Redux is that Hucast have certainly taken the time between Dux/Dux 1.5 to Redux : Dark Matters to brush up on their front-end presentation, the game feels more professional compared to the aforementioned titles, the new title screen really sets off the mood whilst keeping the time to pick the options to actually playing the game down to a bear minimum. This serves as a good taster of what to expect from the game moving forward, we have two gameplay difficulty options – Dreamcast Today opted for ‘Normal’ play.

So, the first level fires into life and on initial glance, the game is certainly far removed from the clinical dream world we found in Dux/Dux 1.5, Redux feels more like it’s in ‘space’ rather than a testing lab in the future, there’s plenty to see and enough going on to keep your eyes and fingers happy I really enjoyed what I played of the first level and although the first boss killed me a few more times than I cared for, I was happy.

The second level is arguably where Hucast start to show what they know with the Dreamcast, the watery caverns and enemy design are top-notch here and feel far less slow moving compared to the first level introductory pacing, this is perhaps where Redux starts to suffer a little though, the enemy designs for this level onwards seem to go somewhat against the design of the game, I found plenty of times where I was literally ‘hiding’ around debris to avoid how manic the action was on the screen, this is certainly an acquired taste and can be a fun play style until relentless enemies who sometimes follow you around the screen zap your lives before you’ve really had a chance to enjoy what’s happening in the game, I found a massive balancing issue halfway through the second level that threw many enemy ships at me within a narrow play area, some bullets were heading my way from the front, some from the back, although the bullet soaking mechanism was certainly keeping me from hot water, I couldn’t help but yearn from Sturmwind’s bi-directional shooting technique, sadly absent from Redux. This certainly caused me to lose lives considering the game will respawn you slap-bang back where you died – if there’s a load of enemies around you; you can expect to lose another one of those precious redemption tokens.

One standout feature I have found with Redux : Dark Matters is the fantastic music quality, it really does set the mood for the game and is actually far better than the tunes found in earlier commercial shooters for the console, there’s never a time where the player thinks ‘why on Earth have they used that music to set the tone’ – everything fits in a retro shooter way, transporting me to the days of 32-bit shooters which is also reflected by the games sound FX too.

Graphically, Redux : Dark Matters is close to it’s predecessor which certainly isn’t a bad thing, Dux was not exactly lazy when it came to showing off the Dreamcast. The new background details really do make Redux feel like a new game rather than a re-imagining of Dux, I was impressed and commend the level of detail that the developers have bestowed on the game.


Overall impressions are certainly mixed, I wanted to adore Redux but I’ve walked away liking it rather than loving it. It’s a shame that some of the balancing issues found in Dux have crept through the core of it’s successor, I find that Redux could have benefited from a ‘peaceful’ mode where the player was given infinite lives to enjoy the work created by KTX Software and Hucast without the frustrations of an untimely death. Sturmwind went someway to rectify this issue by introducing a level select feature – something that could have been handy for this particular title, given that Redux at times, feels more like art rather than a late release shooter.

Pros :

+ Beautiful graphical design that improves on Dux

+ Brilliant mood-setting music and sound FXs 

+ Presentation of packaging and front end top notch


Cons : 

- Difficulty spikes rapidly after level one.

- Lack of overall Dreamcast branding / compatibility on the packaging.

- Could benefit from being more generous with lives to help everybody see what’s on offer.




Final Score 




New Twist It images appear on Project-Firestorm’s Facebook page.

It’s a little earlier than originally expected but, Project-Firestorm have now shown us early images of what to expect from Twist-It for the Dreamcast. The game looks like a fun puzzle title to add to the machine’s growing roster of games to be released.


What we know so far from the images is that the game will have a simple VS mode, a map-based progression structure and also bonus stages contained within the game.

Many fans will remember that Project-Firestorm were gauging interested in 2013 about the game via email and if at least 100 copies could be accounted for, the title would be produced, it would appear that the interest is indeed there – are you looking to add this sort of game to your Dreamcast library of games?



Play-Asia run a feature on Dreamcast titles coming this year.


Popular online retailer, Play-Asia have run a small feature on the enduring popularity of the Dreamcast citing it’s massive 16 year run of releases and highlighting three confirmed games coming to the machine throughout this year.

Play-Asia are stockists of most major Dreamcast releases and are currently holding pre-orders for Neo XYX, Redux : Dark Matters and Ghost Blade all of which they offer the limited and standard versions of the software.

Dreamcast Today think it’s rather awesome that the Dreamcast is still able to hold it’s own to this day and that the machine is recognized for it’s outstanding contribution to the gaming landscape we’ve come to expect in 2014.

Grab the link here :


Neo XYX coming to Dreamcast in February.


NG:Dev.Team have just announced this week that Neo XYX will be shooting it’s way to the Dreamcast around February time, the team have stated that the game has gone ‘gold’ and is being pressed in the factory.

To celebrate this milestone, the developer has released a Dreamcast launch trailer which can be found below, and all the details of the highly-anticipated title taken from the official website :




NEO XYX is the first TATE Maniac Shooter on NEO·GEO™. Now on NEO·GEO™ and Dreamcast™

Game Features:

  • 6 stages with varied and colorful settings
  • 6 endbosses
  • 5 midbosses
  • 16-bit hand-drawn graphics (dot graphics)
  • Switchable between vertical (TATE) and horizontal controls (YOKO)
  • The HUD/score/lives/bombs etc. switch between TATE and YOKO too.
  • Maniac shooting gam
  • Professional printed CD

Supported Accessories (Dreamcast™) :

  • VMU
  • VGA (requires a VGA box) / LOWRES
  • S-VIDEO and RGB at 240p
  • Original pad
  • Arcade stick (buttons are fully customizable)

REGION FREE / 60hz both NTSC and PAL60


So, there you have it. Will you be buying Neo XYX? Is this the year of Dreamcast?

Order the game through the official page linked through here : http://neoxyx.ngdevteam.com/index.html



Redux : Dark Matters lands on January 27th.



Hucast have recently announced that Redux : Dark Matters will be launching on the Dreamcast on January 27th, it’s been a long old wait for the game that was originally funded though Kickstarter in 2012, but as DC owners know, software for the machine is worth waiting for and Redux looks to be no exception.


Dreamcast Today will be looking to review the game in the coming weeks and as such is particularly looking forward to getting our hands on it. Conversely, it’s a positive sign that the machine is getting a release this early in the year, hopefully this trend will continue!