What happened to? : Leona’s Tricky Adventures

We’re starting a new regular slot on Dreamcast Today and it’ll be the ‘What happened to?’ series of articles which we will briefly check the progress of a title that’s meant to be heading to the Dreamcast.

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Let’s start with Leona’s Tricky Adventures, here we have a game that was initially destined for crowd-funding via Kickstarter in 2013, after the success that Hucast and KTX Software found with Redux : Dark Matters it was naturally logical that KTX Software would use the platform to fund it’s solo project, after-all; the Dreamcast community loves new games, right? Well, yes there is that, but the one thing KTX Software perhaps overlooked was that unlike Hucast, there wasn’t any marketing done for the title before hand, there wasn’t the fanfare and expectations that were evident in Hucast’s project, the scene weren’t aware of the game prior to the Kickstarter and some would even discuss the viability of puzzle genre titles on the system.

When the Kickstarter for Leona’s didn’t meet its goal and was shut early, we weren’t too surprised here at DC Today, we knew they had another plan up their sleeve, that plan was to fund the title privately through their own website…. This is where things get a little shady, the pre-order scheme used via PayPal would secure you a Kickstarter edition (if you originally pledged) or a standard copy of the game costing 25 Euros – now this was back in 2013 with a projected release date to be not far behind that, anyone who is up on using PayPal knows that there’s only a set time that a transaction can be disputed, and anyone who pledged is certainly out of that period now.

Recently, the website for the game has just been displaying an under construction banner and the option to pre-order is no longer there, so that begs the question, what about those that did pay? Where is the game? What happened with the closed Beta testing that was going on? Something about this title doesn’t seem right to us here at Dreamcast Today.

We will naturally keep reporting if something does happen with this title but at the moment at least, it seems a pretty shut case.

http://www.trickyleona.com/

GOAT Store Publishing celebrates 15th Dreamcast anniversary in style.

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As many a keen fan is aware, the legendary date on 09/09/1999 sticks in our minds as the North American launch of the Dreamcast, the console’s legacy is still felt today and although the machine launched in 1998 in Japan and October 1999 in Europe, it’s the American date that sticks with us when celebrating.

We’re talking about a console that got so much right for Sega, record launch fanfare, brisk sales and an amazing lineup of games ready on the day. The Dreamcast didn’t suffer from the software ‘drought’ that we are used to now, the games were coming in a timely fashion and Sega were making big bucks from the console – mistakes made from Saturn, 32X and Mega CD looked to be a forgotten shade but this wasn’t to be the case for long, by the end of 2000 Sega were in deep financial problems, previous half-baked hardware attempts left them without the war chest of cash that was raised from successful products such as the Genesis and to a lesser extent in Europe, Master System and Game Gear, for every step the Dreamcast was making in keeping Sega relevant, there was a tonne of cash that was needed in reality.

It’s a story we all know very well, some will attribute the PlayStation 2 to the fate of the DC, myself, I put it solely down to Sega’s lack of focus between the Eastern and Western divisions and a dwindled pot of resources. One thing is for certain, the Dreamcast was a moderate success for how long it was on the market, 10.6 million units across a few years is nothing to balk at and considering games are still released for the console versus it’s piers –  I believe we got the good end of the bargain in the long run, this leads us to the article :

Goat Store Publishing has once again returned to the Dreamcast to celebrate the 15th anniversary of the console, the company revealed SlaVe, a retro inspired FPS that is currently being ported to the machine by Isotope – the guys behind upcoming releases, Scourge and Hypertension both also for the Dreamcast.

The game had been kept under wraps for some time to surprise the DC fan base and was available to pre-order straight away from http://www.goatstore.com

There is a grand total of 400 Limited Editions that contains the game and one mini-poster. Only 400 copies will be made available – once the stock is sold there will be no more made. Those that pre-ordered early were able to secure one of 84 limited, limited releases which contained an over-sized coin, this particular edition sold out very quickly.

The game is due for release in April 2015. What’s your view? Are you buying or do you have your sights set on other upcoming titles?

Fruit’Y – new puzzle title coming to Dreamcast.

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Retroguru today have announced today that a new puzzle title is making its way to Dreamcast sometime in the 2015, the game will be released for a number of handhelds, Amiga OS and our favourite Sega machine. Retroguru are no stranger to releasing games for the system, they are responsible for the SQRXZ series and also Giana’s Return.

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The game will be playable at Game STAGE Expo Linz and although unlikely to receive a physical release for the Dreamcast, with enough interest and a cost-effective method, Retroguru’s game could get a disc release one day.

Show your support by liking the company’s Facebook page : 

https://www.facebook.com/retroguru/timeline

Elysian Shadows flies through Kickstarter base goal.

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Well done is in order to all Dreamcast fans who pledged their trust and cash into Elysian Team’s promising upcoming RPG, Elysian Shadows. As many of you are now aware, the game ended with 124% funding meaning that $184,322 of the $150,000 goal was met, this marks a record in regards of funding for a game released on Dreamcast.

The game also managed to hit the the “New Game+” stretch goal adding even more play time to the title. The team also shared a while back that Watermelon would also take up the publishing rights for the Dreamcast version with the Ouya, PC/MAC and mobile version being presumably handled in house.

Elysian Shadows is due for release in the later half of 2015 and will be a physical release for the system, the first batch of which were signed by the team themselves and a general release can be assumed once the Kickstarter orders have been fulfilled. There was also a $125 Limited Edition release that was available exclusively to Kickstarter, this edition was extremely limited and can be assumed will fit in with the design of Watermelon’s upcoming Dreamcast release, Pier Solar HD which had a similar campaign during it’s crowd-funding run.

 

https://www.kickstarter.com/projects/1945059142/elysian-shadows-next-gen-2d-rpg?ref=nav_search

Elysian Shadows’ Kickstarter gets off to flying start.

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Well Dreamcast fan, we’re into August now so this can only mean one thing, Elysian Shadows has launched on Kickstarter! The title is looking for $150,000 of crowd-funding for the team to be able to complete the rest of the work on the game. 

$150,000 may seem like a high amount for a Dreamcast title to be produced, but let’s have a look at the facts – the game isn’t just in development for the 128-bit Sega console, it’s also coming to Android, Windows PC, Mac, iOS, Linux and Ouya, the team have stated that with enough resources, the game will play to the strengths of each key format, naturally, the Dreamcast is the lead. 

For you to net yourself a Dreamcast standard physical release, Dreamcast Today recommends the ‘Resurrection’ package which, if you’re quick enough, at $49 will be signed by the team themselves. For those more interested in limited edition releases, there’s also the ‘Limited Edition’ perk which come with a figurine, soundtrack, Scroll, physical game, art book, comic bundled in a special game-themed ‘chest’, this perk costs $125 but seems worth it for the loot and you’re obviously helping the team further the scope of Elysian Shadows.

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The game will be published in Winter 2015 by Watermelon and backers will be allowed to pick the region they’d like the game box art to be, much like the Pier Solar Kickstarter where you could choose the PAL, NTSC or NTSC-J style cases.

At time of writing, the team have hit $33,000 of their $150,000 target, should they hit $250,000, the game will also release for Xbox One, PS4 and Wii U marking another cross-generational release for the Dreamcast to enjoy. Let’s make this possible DC players! 

NG:DEV.Team holding summer sale on Dreamcast titles.

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German development house, NG:Dev.Team have today revealed that they are holding a summer sale on all their current Dreamcast inventory. You can now save up to 30% from the original RRP amount, this includes some used Collector’s Edition variants as well.

If you’re yet to purchase the games that the team publish, there’s now no better time. Listed below is the titles included in the sale.

 

NEO XYX Collector’s Edition WAS 99.00 Eur                 NOW 80 EUR

NEO XYX Limited Edition      WAS 49.00 Eur                 NOW 38 EUR

NEO XYX Regular Edition     WAS 34.00 Eur                NOW 24 EUR

 

What’s your view on these discounted prices? Are you taking the plunge? The Regular Edition looks worth a go even if you’re unsure whether it’s your thing.

 

http://www.ngdevdirect.com/index.php?cPath=21_23

Elysian Shadows being published by Watermelon.

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Hot off the heels of the recent Vlog from the team at Elysian Shadows, it’s now been confirmed that Watermelon Games are set to publish the title on the Dreamcast.

The team hinted at this during their last release of Adventures in Game Development and Dreamcast Today didn’t want to spoil it for anybody who hadn’t seen the video at the time.

Watermelon are gaining quite a reputation for high quality retro games across the board and publishing Elysian Shadows gives the game the best exposure it could possibly have outside RedSpotGames or Hucast marketing it.

It’s unclear as of yet any potential release window but we do know the team will be holding a Kickstarter crowd funding campaign in late Summer to help production of the title, it’s safe to assume that the game will follow Watermelon’s packaging design that gives the option for PAL, Japanese or North American art and box parameters – Dreamcast Today personally would be happy to see the PAL box design for Elysian Shadows considering how striking the blue template would contrast the teams current front cover.

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You will have to excuse our rather rough mock up of how the game cover could look in PAL style.

2014 is certainly a busy year behind the scenes for the Dreamcast, some could mark 2013-14 the busiest since the console went out of production in 2001.

Elysian Shadows Team Release Latest Chapter of Their Popular VLog.

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You could never for one minute accuse the team behind Elysian Shadows of being in the shadows about their development process for the hotly-anticipated Dreamcast and OUYA title. The team have just release chapter 25 of ‘Adventures in Game Development’ which centres around the 3D particle effects that have recently been implemented into the game, additionally, the team go into greater detail in regards to the battle engine, dynamic camera system and platform mechanics.

You can catch the video below, the team are currently working towards a Kickstarter campaign towards the end of Summer 2014. It’s wise that the team are using this time to get the title in the hearts and minds of gamers before the campaign considering word-of-mouth is half the battle won. Dreamcast Today are beginning to wonder if there is now publisher interest in the game or if the team will even publish the game themselves, our money would be on either GSP or Watermelon picking up publishing duties for the title, the later being the more likely due to GSP’s involvement with Hypertension : Harmony of Darkness and Scourge by Isotope and rumoured publishing of Dynamite Dreams by the Alice Dreams team.

Elysian Shadows continues the trend of different genre software for the Dreamcast, in the past 5 years we’ve had mostly shoot-em-ups which is certainly no bad thing if the Dreamcast wants to live up to the legacy of the Saturn when it comes to that particular library of titles, but it’s good to see role-playing and even first person shooters making their way over to the aging 128-bit Sega console.

 

Hypertension : Harmony of Darkness Being Published by GOAT Store Publishing.

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The rumours have been floating around for months regarding which publisher would release Isotope’s duo of Dreamcast titles, Scourge and Hypertension : Harmony of Darkness, Dreamcast Today have known for a little while that GSP were involved with Isotope and had picked up the titles but now that the Midwest Gaming convention has come and gone it’s public knowledge that the company are indeed publishing the games.

A new trailer for Hypertension has been released to the public via Isotope’s website and Facebook page and a tentative release window of late 2014 has been given. The game is looking very impressive and marks a change of pace to the ‘Shumps’ usually released for the machine from Europe.

Both Hypertension and Scourge are being developed in California and the team at Isotope enlisted the help of Andrew Cordon who previous worked on vaporware title Tahi – Arocean War also for Dreamcast. GSP are also located in North America.

You can check out the reveal from the Midwest Gaming Convention below.

 

Elysian Shadows is beginning to step out of the darkness with new information!

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Many Dreamcast fans are no doubt awaiting the hotly-anticipated Pier Solar HD due this year for the Sega Dreamcast, this game was successfully funded for a magnitude of formats via Kickstarter in 2013 but it could be easy to tunnel-vision ourselves into thinking this was the only old-school-inspired RPG title making it’s way to the machine this year; Elysian Shadows has been in development for the 128-bit Sega machine for a good number of years now, gaining a massive underground following in that time from the early days of Dreamcast-Talk to the harsh critique of Reddit, Elysian Shadows development has been one that has grown in substance and maturity along with it’s development team fronted by Falco Girgis, who has recently given some new information as to what we can expect from the game and also an action plan on how the game’s developement cycle is going to be completed.

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Falco and his co-artists have been working hard on getting the media together for a Kickstarter for the promising title, they’ve re-modeled the website for the game which now features plenty of information surrounding the technology powering the software, the game mechanics and the story elements that include the combat system, game world and population.

The team also sent over some Dreamcast-specific information which is quoted below :

“Our engine is highly optimized for the DC and can do some really impressive 2D/3D things on the console. We also developed our own Toolkit, which lets you “send your current levels” to the Dreamcast and play through them as you make them…

 

The engine is fully extensible through Lua, and can be used for any 2D and even 3D application…

 

A stretch goal of ours is to release this to the DC community and open up our own game and engine to being fully moddable (through loading custom content from swap discs, coder’s cables, BBAs, or the flash drive). We think this could be huge for the Dreamcast.”

 

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Elysian Shadows has the potential to be a real gem of a title and certainly fills the gap for post-2001 Dreamcast RPG’s for the system, the game is also in development for other systems one would assume, these are yet to be discussed but the Dreamcast is certainly the lead format – something that has become increasing rare considering most recent DC releases are designed with other platforms originally in mind.

More as we get it, feel free to head over to the game’s official website for more information.

http://www.elysianshadows.com